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michaliszissiou

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Reply with quote  #1 
Yes, we may not be able to use separated bump_maps in P v2x. We could in P v1.7. 
Here a talented french artist, a top row (gallery) stuff in zbrushforum. These are rendered in Unity game engine. Not easy to do.
Nick00

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Reply with quote  #2 
Cool stuff!

Thanks! Nice to see you around!

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bigstick

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Reply with quote  #3 
Amazing and inspiring! Thanks very much indeed for sharing this. I have downloaded Sculptris and will see what it can do
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michaliszissiou

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Reply with quote  #4 
Unity is a scanline renderer I think, as most game engines. The glory of normal maps. A physically correct unbiased or biased renderer can't support them (normally). These last prefer real displacement or / and bump maps. 
I mean, normalmaps can't work correctly with Global Illumination. 

Unity is great and there's a free version. But it's a whole world, you need scripting to have great environment like the above. Don't expect to drop an asset and have an animation. Assets aren't easy to model as well. Lot of dirty tricks. 
To model and texture a house in SU (saying), export it as obj and drop it to Unity won't work. 

@Jim, sculptris is the best app for sculpting. My favorite, so close to artists needs and easy to learn. Not a standalone app though, you gonna need blender to, or even better, zbrush. Both apps use your favorite UI 
zeomkean

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Reply with quote  #5 
I'm sure it could be done, but the investment in training and technology would probably mean that a 3d solution is not practical. For SketchUp, you would probably be better off creating a single plane, applying the photograph to that plane, and using a SketchUp component library with database functions.
 

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