Registered: 1520560136 Posts: 1
Reply with quote #1
Hi Podium Forum!
I'm an interior design student looking for feedback on my first rendering. It's of my current apartment and pretty small for the most part. I've added some LEMs and tried to get the best natural light from Sketchup shadows. The Podium renderings are bases without accessories and additional furniture while I get the lighting corrected. Any feedback would be great. I was planning on adding fake cans and using the LEMs for the general lighting. Looks like the flooring might need to less reflective. Should I add more light in the living room view or adjust in post? 1. Podium Preset - Interior Preview 2. My model is about 110MB but I have split each view into separate models.
Registered: 1165246934 Posts: 10,467
Reply with quote #2
Lots of things to comment on here 😉
1. Never post images with preview presets for comment. These are for quick testing of things like light and textures. If you want meaningful comment, particularly if you are asking for comments, use one of the standard presets. Actually I never, ever use them. If I want a faster render, I render a smaller image. It's generally much faster and more useful. 2. Don't fake your lighting if you can avoid it. Add actual light fittings, don't add fill omni lights. You have, and they look bad. 3. Don't make your walls reflective. In almost all circumstances they will make your render look worse. 4. Use high quality components in your models. That sofa is okay it you are doing an aerial cutaway, and only need something that just looks like a sofa, but for any other purpose it's not remotely good enough. The windows lack thickness and realism. You need to add a minimum level of detail to get a halfway decent render. You have added things like skirting (base) boards and lights, but not modelled any thickness with the windows. Use components and add enough detail. The lights you are using are not good enough. They are poor quality. What about switches and sockets and pictures and vases and all the stuff that humanises spaces? Your scene looks like a rented room that someone has just moved out of 😉 5. Try to model and show what you would expect to see in real life. With the sun coming through those windows in the daytime, would you really want that lamp on? Try using the Podium Physical sky for your background. Podium calculates the amount of indirect lighting based on the colour of the background. It sounds odd, but if you think about it logically, the purest brightest colour in terms of light is white. The darkest is black. If you use a black background you will get no indirect light. If you use a grey colour, you will get much less indirect light the if it's white. The way sunlight works in reality is that light bounces around the atmosphere, and the colour is based on how sunlight is diffused through the atmosphere. The colour of the light in the background also bounces off surfaces, and imparts a particular colour cast. This is called Global Illumination. In your scene it looks like you have a weird blue/grey colour outside the windows. 6. Use the Browser. There are lots of models and materials there. You can even filter to display only the free ones. It has materials like glass and chrome and furniture and light fittings you can use - for free. Have a look here. It has lots of tips to get you to a much better base level of render quality. With a few hours and some tips, we can improve this a lot! Stick at it, once you start to see the improvements, you'll find it quite addictive __________________
That which does not kill us makes us stronger -Friedrich Nietzsche