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Thierry_M

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LEGACY STUDIO RENDER Podium V.2.jpg        

LEGACY STUDIO R.V.1 B&W.jpg 



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corniflet

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Big wow ! I mean... this is a photography !
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Thierry_M

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Thank you. This is the best compliment one can get in this line of work.
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JustinSlick

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Wow I was going to ask why you rendered such a large image, but... the details at full zoom are just incredible.  I was geeking out a little bit.

Hey wasn't there a bunch of explanation with this before?

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Thierry_M

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The image is intended to be printed fairly large (5' x2.5') for an event. 
Yes I first posted the image with explanations. Then I thought that it may be perceived as pretentious, so I removed the literature all together.
I am very much into detail no matter what. The original file in png is about 440 megabytes. The sketchUp file is 1.46 gigs. 

Thank you! I am thrilled to know that some people open the file to go over the details.

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JustinSlick

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Based on your comments from earlier I was going to ask -- did you use one of the HDR presets when you tried rendering to HDR?  I have seen what you mentioned - the "milky" appearance when using one of the regular presets and then opening the render in Photoshop. 

I believe what's happening is that the Podium presets are tonemapped for SRGB, with a 2.2 gamma curve.  But when you open a 32 bit image in Photoshop you're seeing the image in linear color space (1.0 Gamma).  So then you would need to use the Camera Raw tools to re-adjust the tonemapping.

However, there is a set of Podium HDR presets available here -- http://suplugins.com/podium/preset-downloads.php

I think they are exactly the same, but the incorrect tonemapping has been removed, with the assumption that you'd open the image in Photoshop/LR/etc and do your own color grading (otherwise, why render to HDR?).

So there will still be post-work required, but the starting point when you open the .hdr render should be much closer to where you want to end up.

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JustinSlick

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Actually, I'm not really sure the bit about Linear vs SRGB is precisely what's happening, but there is something about the way tonemapping is applied in the regular presets that doesn't mesh well with the .hdr output.
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Thierry_M

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Wow, thank you for the info. I had no idea that HDR presets existed as I could not find any in the render manager.
Well, the idea was at first to have a file from which I could make duplicates (over and underexposed) to work with on Photoshop. But after struggling a bit not knowing about the HDR presets, I just went for the High preset. I knew that my lighting was right and that I would have no trouble touching up the image on PS. I just wanted to experiment with HDR on this image. No big deal.

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arqcova

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Amazing detail! Great job, that console rocks!
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