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drawovis

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Reply with quote  #1 
It's done with V2.6, but with physical sky1, shadows on and some LEM's.
The viewpoint is unusually but in this render I wanted to lay the focal point to the view outside and not persé the interior.
appartment-NY-def-2018_PP.jpg 

drawovis

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Reply with quote  #2 
hmm..the render isn't shown in the original size. (4924x2480) Even though it's just a JPG. [confused]
something tot do with the new layout of the forum?
JustinSlick

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Reply with quote  #3 
I don't know, I logged into the admin control panel just to look at something completely unrelated to the layout/design and the next time I looked at the forum the layout had changed.

I did dismiss a dialog immediately after logging in without really paying attention, and I think I probably accepted some kind of automatic update without actually realizing I was doing it.

So then about an hour ago I was frantically trying to find and restore the old CSS, to no avail.  Maybe that theme was deprecated or something, I really don't know.  But there was a ~20 minute span where I was trying things and I know the layout was wonky in short spurts. I think that's probably what caused your display issue.

It's ok now, right? I'm just seeing the image embedded inline as usual.




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davew

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Reply with quote  #4 
Yikes, she's not going to jump off the ledge is she?
The wood floor is something else.  What are you using?
PS1 seems better for mid-day than PS2.
Sure would like to give the HDRI/IBL a shot.  It requires more render time and clean up though
drawovis

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Reply with quote  #5 
no, she's just contemplating on the day.[wink]
I think you mean the floor inside? that's a PDM_Parquet_1. But I scaled it down and made it darker.
Perhaps to much bump... I placed it on the backside of the face , so the bump would be down instead of up. the render time for this one only was about 5 hours, interior_high_bright.
I'll try to upload the big version again.

nope. no bigger image then 1.920px × 967px (geschaald naar 1.596px × 804px)
appartment-NY-def-2018_PP.jpg

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jpeg appartment-NY-def-2018_PP.jpg (2.55 MB, 5 views)

drawovis

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Reply with quote  #6 
perhaps somewhere in the Admin settings of the forum...?
JustinSlick

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Reply with quote  #7 
Ok should be good, it was in the html.  Don't know why they wouldn't put something like that in the actual interface [crazy] 

All things considered I guess I mostly like the new look.

If you're looking for crits: I think the texture on the balcony is too repetitive.  Other than that, I really like the impression of depth... the way that far building sort of fades out is quite believable.

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drawovis

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Reply with quote  #8 
OK, thanks Justin.
So here's the first one in original size?
The 'fog' is done with a big, 25%transparent gray face. I experimented a bit with view depth method used for blur, to get an alpha-channel for fog, but that didn't work well when you're using 2D people and 2D trees. ([idea]perhaps Atrodler will write a tutorial?)
appartment-NY-def-2018_PP.jpg  and another with HDR/IBL, Mid-day07.hdr, exposure 3.
appartment-NY-4-IBL-test2.png
I still working out the best way to handle IBL. The renders are a little darker and blueish. Turning up the exposure isn't always giving the best result. Should I lean heavier on PP?
Thanks guys for all your patience. [smile]

drawovis

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Reply with quote  #9 
Justin,
I looked up what I was using for the balcony; it's PDM Wood_polymere_deck_02
(it's hard to find some deck texture that is usable.)
bigstick

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Reply with quote  #10 
You do need to experiment a bit to get the best results. The thing with colour bleeding from global illumination is that it's much harder to see with your eyes than it is on camera due to the way your brain interprets what you see.

There is a tendency for the brain to neutralise colour bounces, but you can see it much more clearly on photos.

As the render engine is 'physically-based' it tries to simulate what actually happens (and what you se in a photograph) as opposed to the image that your brain adjusts, and you think you see.

We often say 'seeing is believing' but the reality is that we do not see the world as it actually is. We see the world in a series of saccadesOur brains normalise things like differences in contrast, brightness and colour washing between individual views, so that we perceive the world in a continual seamless visual stream.

Street magicians exploit the way we perceive the world to make objects appear and disappear by careful misdirection.

Rendering and post-processing often involve simulating this process.

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davew

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Reply with quote  #11 
I wish there was a railing on the balcony.  I keep think, she's about to jump.  There are some railings in Exterior Resident/ Walls and Fences, although I'm not sure if they are the best for a high rise.
drawovis

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Reply with quote  #12 
oh, but there is...
It's a total glass fence with a RVS handrail. I took the view in such way that it wouldn't fall behind a part of the window.
perhaps I should put some seams in it.
Knipsel.jpg

davew

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Reply with quote  #13 
ahh....I feel so much better now.  Thank you.
bigstick

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Reply with quote  #14 
I'm working on a frameless glass balustrade component for the Browser for this - with gaps between panels 1.2m wide or so [wink]
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drawovis

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Reply with quote  #15 
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