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michaliszissiou

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Reply with quote  #1 
New subdivide and smooth v2 SU plugin from artisan.
Organic modeling is possible inside SketchUp now. 
You may remember my post here
Have a look
bigstick

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Reply with quote  #2 
Wow - cool! Thanks for sharing Michalis!
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Nick00

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Reply with quote  #3 
Yeah, just tried it today. This is totally awesome!
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michaliszissiou

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Reply with quote  #4 
Thanks jim, nick,
What I find most useful in artisan plugin is that "its the first time we can move faces-vertices without snapping, / move tool parallel to camera view. 
In SketchUp I mean. 


davew

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Reply with quote  #5 
And it's so cheap....$40...are you kidding me?  I can't tell from the video if you can "punch" holes into these sub-d surfaces.
michaliszissiou

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Reply with quote  #6 
Educational build of 3dcoat costs ~$90 and the only limitation is maps at 2048x2048 max. SketchUp can't handle larger maps anyway LOL. I never used larger maps, even for blender. Think about it. 
Tragic LOL. 
Buy 3dcoat by all means, learn blender BY ALL MEANS. I mean this, import, click , export as,  function of blender at least. 
And buy artisan as well because...
... it produces clean topology and its easy to use. Really important, especially when we'll have displacement support from Kray. 
steven313

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Reply with quote  #7 
@michalis. do you have link or a video tutorial does show all these tabs works.Honestly, I am a newbie when it comes from 3D designing and I know I am not alone. I was trying  to operate this kind of software and it is confusing for the newbie like me and you are right this is more easier to used than BLENDER, 3DWINGS, ETC(cause I didn't experience to operate 3d wings, blender etc that is MORE COMPLICATED to learn which is can create a brain damage for me.LOL   ).. and I know there's a lot of people are interested to learn and to avail this PLUG IN. THIS is a great software I know and WE know that. That's why im interested To learn. This software could help us all, but it will provide more help for the users if they show us how those EACH TABS working and their specialties.

Bottom line: I LIKE THIS software and I am willing to learn!!! That's why I suggest something like this!


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paulwacko

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Reply with quote  #8 
I tried this out on some grass lawn to give it some realistic bumps.
Got canned by the boss for creating realistic stuff and was told to stick to flat grass.
Rats
Now I'm using the fur plugin to give a 10mm grass perimeter to my lawns.
No doubt there will be a lawn edger on my desk on Monday.

Paul J

michaliszissiou

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Reply with quote  #9 
@steven313
What tabs? About what app are you talking about? lol I'm confused
steven313

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Reply with quote  #10 
@michallis, I m sorry i have a poor grammar, im talking about the Artisan TABS(THEIR DEFINITION AND SOME VIDEO or TUTORIAL TO SHOW HOW IT WORKS)
Even i am familiar for some other tabs keys in Artisan. It is much better to have a sample tutorial or video tutorial how those tab keys working, It is more convincing if you add some tutorial  like that.

I dont know if you are the one of the developer of this plug in. The tutorial of the software that  you are going to release that is very important.


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bigstick

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Reply with quote  #11 
Quote:
Originally Posted by paulwacko

Got canned by the boss for creating realistic stuff and was told to stick to flat grass.


Paul mate, you really need to get an understanding with your boss. Speaking as someone who once told a client he didn't know what he was talking about (he didn't take it well...) it's not an easy thing to do, but you can't be stuck in an environment where your view, particularly when it is right, is not appreciated.

They obviously appreciate your skills, but seem to be stuck in a particular rut of copying something else they think is great.

I can't help you with how to deal with your boss, because I don't know what kind of a boss he (or she) is. If you are dealing with an arsehole, you are better off biding your time and looking for another job. You need to respect and trust the people you work for and with.

If your boss is otherwise okay, you might be better being straight about your views.

There's always room for improvement everywhere, but you're doing great, I've seen worse commercial visualisation

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michaliszissiou

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Reply with quote  #12 
steven you have to wait or register in SCF (sketchup community forum). You'll find help there. Meanwhile I'm posting a simple tut-advise by our friend Oli. 
This is the key, a nice quad-like base mesh before starting subdivisions. 

OK, here is a guide. I hope it helps.

SDS2 User Guide

Commands:
1) Subdivide and Smooth (SDS)
- modified UI
- make selection first
- if faces are selected, SDS will operate only on selected faces
- boundary of selected faces will be 'locked'
- if group is selected, SDS proxy modelling is initiated
- new UI for proxy modelling using floating dialog
- dialog should appear when entering edit mode for proxy
- proxy geometry will now reside on 'proxy' layer so it can be turned on or off easily
- copy materials mode is activated via 'settings dialog'
- if component is selected, SDS will operate on all faces within the top-level of the component
- if faces or component is selected, SDS will first display preview of sub-smoothed mesh
- after preview appears, you can enter a different number of iterations in the VCB (max 4)
- press 'enter' to commit the SDS operation and create the geometry
- boundary faces will be 
2) Subdivide Selection
Changed: subdividing now will subdivide boundary faces of selection

3) Smooth all connected geometry
Changed: Now operates on selected faces, not all connected geometry

4) Crease tool
Changed: Improved UI

5) Extrude tool
Changed: UI modified to be more like the push/pull tool

6) Knife Subdivide
Changed: improved precision of knife cuts

7) Reduce Polygons

5) Triangulate
- First, select faces for triangulation
- This feature may not be in final release

Brush tools
1) Sculpt Brush
- Press 'Tab' to cycle through sculpt modes OR use context menu
- Hold 'Up or Down' and move mouse up/down to adjust strength of displacement and vector direction
- Press 'Up or Down' to increment/decrement strength
- Press 'Up and Down' simultaneously to reverse displacement vector
- Hold 'Left or Right' and move mouse up/down to adjust radius
- Press 'Left or Right' to increment/decrement radius
- Click and drag to perform 'strokes'


2) Select Brush
- Hold 'shift' to de-select
- Similar controls as sculpt brush

3) Paint Brush
- Hold 'Alt' to sample materail and UVS from face

4) Set Mirror Plane
- Click to choose brush mirror plane
- Hold 'shift' to lock plane

Vertex Tools
1) Vertex Select
- If a SketchUp selection exists, it will be converted to a Vertex selection
- Press 'tab' to toggle soft or hard vertex selection
- Hold 'shift' to add to selection or toggle selection
- window select by dragging
- Press 'Left or Right' to increment/decrement radius

2) Vertex Move
- If a SketchUp selection exists, it will be converted to a Vertex selection
- Press 'tab' to toggle soft or hard vertex selection
- press up/down arrow keys to grow or shrink soft select falloff
- Press 'Left or Right' to increment/decrement radius
- When moving
- hold 'shift' to move along average normal
- hold 'Up or 'Down' to lock Z axis
- hold 'left' to lock Y axis
- hold 'right' to lock X axis
- hold 'left' and 'right' to lock to XY plane
- hold 'left' and 'up' to lock to YZ plane
- hold 'right' and 'up' to lock to XZ plane

3) Vertex Rotate
- Similar UI to SketchUp rotate tool
- Similar UI to Vertex Move
- some UI glitches to work out still

4) Make Planar
- fits Vertex selection to best plane


Settings

1) Soft Falloff Mode
- Smooth or Linear

2) Brush Mirror Plane
- On or Off
- Set plane orientation with 'Set Mirror Plane' menu item. 

3) Sculpt Planar Lock
- Locks vertices to the given plane during sculpting (if they already reside on that plane)

4) Subsurface Materials
- If on, SDS will interpolate UVs and propogate proxy face materials to subdivided face materials
- This feature now should work properly (version 1.0 did not interpolate UVs properly)
- If on, SDS will be MUCH slower - only use when absolutely necessary

5) Soften Edges
- If 'off' operations typically become much slower

6) Create Proxy from group
- If 'off', proxy will not be created when using SDS on group.

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jpeg topo-1.jpg (79.85 KB, 61 views)

solo75080

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Reply with quote  #13 
@Steve

The best and IMO only way to learn organic modeling is to play, dedicate as much free time as possible and waffle, you will figure it out as you go along.

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steven313

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Reply with quote  #14 
yah this is the best from the other tools like blender or other, it s easy to learn and to apply. thanks for this guide michalis..

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michaliszissiou

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Reply with quote  #15 
@ steven, lets be reasonable now. Artisan its easier to learn than blender, not better. How it could be... 
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