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ARCHI_3D

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Reply with quote  #1 
Hi everybody,

Here is the last scene I've made. I'm still learning and looking for some little tricks.

So comments or feedback would be nice. 


Thank you,

Gary

FINAL RESULT: 

sdb4rend034sss.png 
  

BEFORE: 


sdb4rend reduc PP 13- Copie.png 





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Gary Petrovski.
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ARCHI_3D

Nidan Master
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Reply with quote  #2 
Could you please let me know wich one looks the best for you?

the first one with a blurry effect or the second (more sharpen)? 

Second picture: 

sdb4rend reduc PP 12- Copie.png 


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Gary Petrovski.
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FArchOniciu

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Reply with quote  #3 
My main point would be that it is so light, there is no contrast to it. It almost just looks washed out and it all looks too bright.
ARCHI_3D

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Reply with quote  #4 
thank you FArchOniciu! 

here is a version with more contrast. Actually my original render is very light, there is too much sun and exposure. so it's quite difficult to get a better result than this.
I should render it again with proper settings.



sdb4rend reduc PP16- Copie.png    
 



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Gary Petrovski.
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Nick00

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Reply with quote  #5 
Yeah too bright, and the background is not exposed enough. I tried some PP, but still not there yet.

Did you opened the whole wall behind the camera?

2218547.jpg 


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ARCHI_3D

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Reply with quote  #6 
Thank you Nick, yes the wall is open. Good catch!
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Gary Petrovski.
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ARCHI_3D

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Reply with quote  #7 
And what about that one?

sdb4rend reduc PP18- Copie.png        




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Gary Petrovski.
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FArchOniciu

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Reply with quote  #8 

I did a little tweeking with shadows, mid-tones, highlights, brightness, contrast, and temperature. I'm not a pro here at PP but I think this is a little bit closer in the direction you should take  it. I think what bothers me the most, is when I change anything that orange brick really gets more orange. Maybe render it at a lighter color, and then when you do the PP the orange wont be so cartoony. You should aim to have the brick look like the color you see in the mirror. 

 

2219839.png 


FArchOniciu

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Reply with quote  #9 
Also I think you are missing the back-splash on your sink.
ARCHI_3D

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Reply with quote  #10 
Yes colors are not easy to adjust. The next one is already cooking. I appreciate your help guys. I'll Be back with the newer version to get your feedback. Ttys.
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ARCHI_3D

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Reply with quote  #11 
here is the new one. As we talked, I closed the wall behind the camera, higher the exposure and gave a bit of opacity to the background. Then I finished with a personal PP on Gimp.

What do yo think please? 

sdb02_PP01.png 


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Gary Petrovski.
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FArchOniciu

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Reply with quote  #12 
I like this one a lot more! Did you not plan on having a backsplash at all? The lighting looks more natural in this image, as well do the colors.
bigstick

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Reply with quote  #13 
Now that you have fixed the lighting and PP we can start to talk about the render.
The basics are all very good, you could leave it as is and be pleased with it because it is a really good representation of the room.

If you are trying to get as realistic as possible, there is some work to do. [smile]

First of all that countertop unit - you need to use The roundcorner plugin on the edges, and you need to add more detail to those doors. First of all I th ink the handles are a bit small. Then the trim around them is too small. How would you fix those,mother are too small to pin without splitting, staples won't be strong enough and glue isn't either. The timber grain will be different, and will run in a linear direction along the long edge of each of them, and they will be mitred at the corners. There is likely to be a gap around where the doors meet the counter, whether the trim pieces sit on top of the main face, or the gap is around the edges of the trim. The timber grain of the doors themselves won't perfectly match the main front either.

Even if you don't want to spend a lot of time trying to achieve photorealism, these things are worth paying attention to, because they crop up in lots of situations, and sometimes they are really obvious.

Next, there is nothing holding your blind on the wall, and those blinds normally sit inside the window reveal, and hang from hooks. That blind in that location can't come down because there's stuff in the way.

These are small things that most people will probably think are too picky. That's probably true, but I think that we subconsciously take in these things all the time. A bit like chairs and pictures that aren't quite straight, or things arranged perfectly in a scene. This seldom happens in real life, and when we see them, they can make things look more unnatural or natural - depending [smile]

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ARCHI_3D

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Reply with quote  #14 
@ FArchOniciu: nice that you like it but I think there is no need for a backsplash here. (it is a tiles wall)

@ bigstick:
my goal is to show the design to the clients.
However I really like photorealisme, to me details are very important to look more professional. So to improve my scene I take your advices and will work on it. Hope it will be well done.
Thank you! 


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Nick00

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Reply with quote  #15 
A backslash with a ceramic wall, why do you need that for! Those thing s are especially ugly [smile]

Ok lightning is far better, but you should boost a bit the sun intensity. It still look like you have an alternate lightning source, try dimming it down too.
With Jim's advises it will be excellent!

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