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arqcova

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Reply with quote  #1 
Hello I just wanted to share this recent work (about 3.5 HR, Love Podium!) the most difficult part was finding that "egg chairs" a decent model from the 3D warehouse.

booth_01.jpg  booth_02.jpg

Used the line overlay tip to enhance some lines of the model

I also used all of the information from "Studio rendering technique" tutorial! great info!

 



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bigstick

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Reply with quote  #2 
Hmm - a bit over-lit. You don’t have much definition with shadows.

Wouldn’t have taken long to build a chair like that. Not for a man of your abilities anyway [wink]

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arqcova

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I'm afraid of organic shapes! ha! I probably didn't know how to do it! a revolve maybe? and so on.. but working with meshes is something that I don't have the confidence in doing it, and always comes the texturing of meshes I don't get them right, I need to see tutorials for that, on my list!

and yeah I'm going to improve this test with the feedback! thanks Big!

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bigstick

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Create a sphere, stretch it.
Make it a group.
Copy it, paste in place.
Scale using the scale about centre option, and make it smaller to create the hollow centre.
Use the solid tools and subtract the centre. This will give you a solid shell with a hollow centre.
Create a solid block to cut the face. Scale and tilt it until you are happy.
Subtract it from your hollow egg shape and Voilà.

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arqcova

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Nice tips and process! thanks for sharing them!
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urbanjourney

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Reply with quote  #6 
Great effort - I agree with bigstick though on the definition. I'm also afraid of organic shapes but like other things, once you master it and also good texturing techniques, you can create pretty much anything you like.


arqcova

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Hello, just an update with the last comments from the client.

Does anybody know the reason that some parts of the white wall had like bandings? And if using another preset or tip in PSD to eliminate them?



booth_01.jpg  booth_02.jpg  booth_03.jpg  booth_04.jpg  booth_05.jpg  booth_06.jpg 



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urbanjourney

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Reply with quote  #8 
I think it's related to the quality of your setting - which one were you using?
i'd be more than happy to try out a few renders and my post process technique on it if you like.....Just send me a message with link to the file saved in SU 16 format and i'll have a look [smile]
If it turns out ok, I can then explain my process and settings.

arqcova

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Reply with quote  #9 
I used the exterior default preset, with some LEM and trans materials on the sides.

message sent!

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bigstick

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Reply with quote  #10 
To eliminate banding, render to png, or ideally - HDR format.

It's caused by image compression in jpegs, or less frequently - in pngs. The compression algorithm basically optimises the colour depth, so that the image format is unable to support any more colours or shade levels. When you adjust the image in post-processing, you add more shade and colour variations which are unavailable in the image, so you get the next closest shade, which creates banding.


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arqcova

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Reply with quote  #11 
Got it Bigstick, thanks for explaining! 
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