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Tyro

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Reply with quote  #16 
brennyB,

hope this helps...

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brennyB

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Reply with quote  #17 
nice one tyro...


on the note earlier using a bumpmap and clip map together. how is this arranged I got the storage/ format of source files.etc. but to activate both paths ?something like .jpg_bump3_clip3     ? if they can be used together.

brennyB

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Reply with quote  #18 
one more thing creating bumps? just a black and white image created in photoshop saved as ***_bumpmap.jpg



JoshyKing

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Reply with quote  #19 
Could someone help with this question i have.

What are all the types of material property maps available (i dont own podium yet)

_bumpmap
_clipmap


in the current release are there anymore than this? like;
_specmap?
_reflectmap?
_diffusemap?
_ambience?
_nomalmap?


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Tyro

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Reply with quote  #20 
In the current release of Podium there are these:
_bumpmap, _clipmap and _specmap
well, as far as I know (and specmap's aren't documented at all).

Listening to all the rumors around, it seems very likely, though, that _specmap's won't be supported in podiumĀ² ... maybe because they aren't necessary anymore)

Render on,
Tyro

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jmqrsq

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Reply with quote  #21 
is this still the way to create and apply a bumpmap? this is different form the FAQ on Podiums website isnt it?

My files are named this way:
plankswhite_bumpmap.jpg - is located in the USERS/DOCUMENTS/PODIUM/TEXTURES folder (Mac OS X Snow Leopard)

Material is named: plankswhite.jpg_bump3 - for a level 3 bump

The texture loaded into the material is: plankswhite.jpg

Is this correct?

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Tyro

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Reply with quote  #22 
yes ... at least I think so. I'm not on a Mac, but the file names and material name are right.
...this only works for podium v1.7.x...

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hank

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Reply with quote  #23 
Don't forget to re-load your texture files by clicking on the browse icon and re-selecting your texture.  I was making all kinds of changes to the files that weren't showing up in my renders because of this!
jmqrsq

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Reply with quote  #24 
ok i will see if what I am doing is helping. So I need to reload my textures? So Plankwhite.jpg just needs to be reloaded in the material browser AFTER I throw the bumpmap.jpg version in the same folder?

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jmqrsq

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Reply with quote  #25 
oh btw i have Podium 1.7.1

in Sketchup Pro 7 I just right click the material, "edit", and then use the "load" dropdown and select "plankswhite.jpg"?

And just to clarify, the bumpmap file should be named "plankswhite.jpg_bump3" and NOT "plankswhite_bump3.jpg" correct??

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sepo

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Reply with quote  #26 

No...exactly  oposite.

jmqrsq

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Reply with quote  #27 
What exactly is exact opposite?

Thanks for the help I do appreciate it


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michaliszissiou

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Reply with quote  #28 
plankswhite_bump3.jpg
This is the right syntax. Extension of the file in the end please. We're talking about computing, eh...

So, we have... texturename.jpg, we have also texturename_bumpmap.jpg. Save!
Now in SU: /textures palette. We edit the tex "texturename" to "texturename_bumpwhere N is a num 0.1 to 10. Thats how we can control bumps. The best way.
Exercise #1: Model a wall with a stone or brick texture, OK, but with some graffiti on it. We need heavy bump on the bricks but not on the graffiti.
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