SU Podium Forum
Register  |   |   |  Calendar  |  Latest Topics
 
 
 


Reply
  Author   Comment  
joeMich

Registered:
Posts: 6
Reply with quote  #1 
This is my first attempt with SU Podium rendering on a model of the church where i work.
I'd welcome your comments and critics!

best regards
Johan

Attached Images
jpeg 01GK-SU-day 2017-02-18 1522-udefra-layers.jpg (179.22 KB, 115 views)
jpeg 01GK-SU-night-exterior 2017-02-19 2253-udefra.jpg (100.04 KB, 42 views)
jpeg 04GK-SU-day 2017-02-18 1326-fra-indgang.jpg (158.74 KB, 36 views)
jpeg 04GK-SU-night 2017-02-18 2026-fra-indgang.jpg (180.97 KB, 33 views)
jpeg 05GK-SU-day 2017-02-18 1346-fra-sidedør.jpg (156.96 KB, 24 views)
jpeg 05GK-SU-night 2017-02-18 2048-fra-sidedør.jpg (186.55 KB, 23 views)
jpeg 07GK-SU-day 2017-02-18 1428-fra-pulpitur.jpg (174.45 KB, 29 views)
jpeg 07GK-SU-night 2017-02-18 2136-fra-pulpitur.jpg (200.44 KB, 32 views)
jpeg 10GK-SU-night kopi 2017-02-19 1233-udefra.jpg (8.01 KB, 22 views)
jpeg 10GK-SU-night kopi 2017-02-19 1236-udefra.jpg (20.77 KB, 20 views)
jpeg 10GK-SU-night kopi 2017-02-19 1302-udefra.jpg (16.75 KB, 39 views)
jpeg Kirkeorgel-m-tex 2017-02-21 1430-delstudie.jpg (174.64 KB, 49 views)

V_A_L

Avatar / Picture

Registered:
Posts: 126
Reply with quote  #2 
Great starting point. The interior shots have a whole lot of potential! The thing that throws me off the most is the camera angles. This is purely  just my opinion though. Other than that, better materials and lighting would be beneficial.
__________________
"It's not where you start, but instead where you end up." - Wisdom
joeMich

Registered:
Posts: 6
Reply with quote  #3 
Thanks for your comments!

Yeah, I know, I haven't really done much with the exterior details. Been busy with modelling the inner parts.

But I'm interested in knowing, what you mean with "the camera angles". I've just used the default SU camera settings - or was it something else you meant?

The model is intended to show how the church looked before the renovation in 2009. When I'm satisifed, I shall make a version of how it looks today.
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,222
Reply with quote  #4 
There's a lot to like here but the lighting isn't quite right. It looks like you have added fill lighting inside the space.

Without knowing which preset you have used (it's always better to turn the render info bar on when posting here because it helps us to understand the render better) it's difficult to comment.

That statue of Jesus on the cross on the wall has no shadow around it at all. It looks like it is floating in space. In reality it would have shadows on the wall around it.

For this kind of scene I would recommend using the interior brighter high preset, and taking out all light sources that aren't associated with light fittings. If you turn SU shadows off, you can place some large 100% transparent LEMs outside each window to boost the lighting.

__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

joeMich

Registered:
Posts: 6
Reply with quote  #5 
Thanks for the comments!

In the previous renderings the big crucifix on the choir-wall was just a surface with the picture of the crucifix with a transparent channel - placed 2cm from the wall. And it didn't work with the natural shadows on the wall because it was not 3d.
But now I made the figure in the crucifix as a "cut out" surface and extruded it a couple of cm's to achieve the 3d effect
Sadly the shadows don't really appear neither in default or fineAA renders - but it works in qmc-render as you see.
There are, though, some artifacts with the light in the top right of the "from altar" picture, which I can't figure out why. There are no artificial lights in the scene!

I haven't done any PP on the shots yet, just to show you how SUP treats the scene.

best regards
Johan
[05GK-SU-day%202017-02-27%201509-fra-sided%f8r-qmc] 
[06GK-SU-day%202017-02-28%201009-fra-alter-qmc]
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,222
Reply with quote  #6 
That's looking much better! The interior bright high preset should give a similar level of quality to QMC, but without the image grain.

I have uploaded some HDR presets that should work really well for this scene. You can find them here.

As you probably know HDR stands for 'high dynamic range' which captures a wider range of brightness values than other filetypes. It means that your renders should not have areas of black shadows and overexposed bright areas. Or at least less of a problem with this - it's good, but it's not 'magic' [smile]

You need to save to the HDR file type.

Make sure you use the latest Podium build. PIE supports editing HDR files.

__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

joeMich

Registered:
Posts: 6
Reply with quote  #7 
Here's a closeup of the church organ

Critics are welcomed

best regard
Johan

[Kirkeorgel-m-tex2%202017-03-21%2015371200000] 
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,222
Reply with quote  #8 
I love the attention to detail! try using the round corner plugin for some more of your edges. Try a 2mm chamfer and smooth the edges. I think it looks more realistic.

Not important from a distance, but it's essential for closeup views.

This is turning into a labour of love!

__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

joeMich

Registered:
Posts: 6
Reply with quote  #9 
Some alterations on the model according to measuring.

In the closeup I did som beveling of the keys and the key frame.

[Kirkeorgel%202017-03-26%2008555600000] 

[Kirkeorgel%202017-03-26%2009225300000] 

[Kirkeorgel-details%202017-03-26%2012365100000]
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.