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arqcova

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Reply with quote  #1 

Hello to all!

 

Just wanted to share this test for a renovation project.

Glad to hear comments, critique or whatever!


there will be 3 for this project, cooking the second and making corrections to this one...


CsMB_0101_03.jpg 



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jlo

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Reply with quote  #2 
I like this.
There is nothing particular that stands out as bad so absolutely nothing major or even mediocre so the only thing i could add would be if you were trying to go hyper realistic. Even then, the only thing i could think of to nitpick are the leaves are super flat on the plant on the left to be used so close to the camera. The floor should have some debris on it like leaves or dirt or something (maybe with that spray plugin that was mentioned on the other recent thread) and i don't know why but where the building hits the ground - the light or shadow doesn't seem consistent between both as in on the left section close to the camera - the building is super dark but the ground is relatively light right next to it. It almost seems copy/pasted onto the ground. Maybe a high quality render would add more depth to the shadows if it's only a default render. The metal window frame mid left should probably have a slight reflection and maybe a slight round-corner. the fov may be slightly sharp as well as i notice a fish eye on the sides. the stairs seem a bit steep as they go to the 2nd floor behind the tree. Again, only nit-picking. It's really solid and mostly simple with just a touch of something more which i really like. 
One last thing but would the cantilever over the door be able to physically work in the real world without some bracing? It looks fragile if concrete but maybe there is rebar in it. im not very familiar with architecture in warm climates. 

i like the blurry leaves shadow mixed with the sharp ones. i like the floor with the special cutout for the tree.
Is the floor just a texture or something more? Also, is this a personal project or a work render? 
Anyways, very good!
arqcova

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Reply with quote  #3 

Thanks for the input! good call with everything, I agree with all the comments, making corrections

yeah, that cantilever concrete would be tricky to build, good anchors with the main structure and good engineering skills ( local bricks and "adobe" in some walls and "rigid concrete frames" - I don't know the English name for that-) a lot of reinforcing and work to be done but is totally doable.

WhatsApp Image 2017-11-06 at 10.06.42 PM.jpeg 

the floor is a texture from texture.com with a heavy bump, just pushed down some bricks and put a moss texture on the low surface.

is a personal work for a friend in my hometown, so there's no rush for delivery is for personal practice and experimentation.


by example I tried to add moss to a wall (just a PNG with transparent background) just in front of a wall by mm to fake the feeling of growing moss, would make more tests with this concept

CsMB_0101 2017-11-18 22544900000.jpg 



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jlo

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Reply with quote  #4 
There is something so satisfying seeing a render turn into real construction. I love the before and afters just to compare/contrast and enjoy the satisfaction of completion. Very cool! 
The floor is cool. I just tried the plugin "floor generator" and I love it already. It will automatically create real polygon tiles in various shapes for floors or roof tiles or whatever. Since the tiles are separate, you can have a separate lower layer for the (which is also left in when using the plugin) caulk or dirt in this case and have it colored or tiled or uniquely detailed.  The best part is that it can randomly shift the tiles and shift the start point of the texture used in it so it looks very real and convincing. Put that in your backpack of tools and try it out (not that you need it here)! The bump really adds depth that I thought maybe you were using this plugin already. 

The moss is interesting on the wall but you want it to be random and sparing otherwise it will start looking like a video game. It's a great touch on the tile cracks. I didn't even notice before but it adds to it in subtle ways. 

Where is this? 
very cool...
arqcova

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Reply with quote  #5 

that plugin "floor generator" just saw a couple of months ago a preview but never tried out, going to be on my learning list (only almost growing!)

 

yeah for the moss on the wall I was thinking about more something using this texture more random and organic, but just some maybes.

 

is in Mexico, Guadalajara (GDL)


somebody knows why that plant (lupin) suddenly has that planes? tried to erase the comp. purge the model save and close, open, added the same comp. with no luck...

CsMB_0101 2017-11-20 11381100000.jpg 



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jlo

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Reply with quote  #6 
I like that texture. I wish we could add multiple textures to a plain to add something like this more easily. i've done what you said - offsetting it a bit or rendering separate times with different textures and combining in photoshop but it's tedious to add these effects. 

(no idea on the plant or the weird irregular shadows on the wall)

I'm getting ready for winter here way up north in chicago you lucky dog... I'll have a corona and think of warmer times while I look at your renders! 
arqcova

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Reply with quote  #7 

yeah the shadows is because of the preset (preview I think)

my hometown is GDL but I'm currently in TX

and now you remind me that I need a beer!


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bigstick

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Reply with quote  #8 
You can add things like most to walls, you need a transparent png texture applied to a separate plane, floated maybe 1-2mm in front of the main wall.

In your first render, that Aquilegia is actually a really small low-growing plant. You've scaled it up, in reality, the leaves are only around 15mm in size!

You might want to use a bigger radius on the corners of the walls for an adobe type construction. Also, maybe a 

Porch is easy enough if you have a concrete frame somewhere near.

Nice render!

There's nothing wrong with the Lupin component, I just downloaded it - it works fine. Perhaps you changed something without intending to...

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arqcova

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Reply with quote  #9 

right bigstick that was my "technique" with the try for the moss just 2 mm from the main wall, I will make more tryouts with other png's

 

my bad about the plant scaling... plant changed also

 

the adobe walls are on the back of the terrace the walls in this render the finish is stucco

 

about the leaves on the lupin it's not the first time that happens (I mean not only happens this time with the lupin, other time with other plants)  suddenly the render appears like that and the model inside skp is ok, I just changed that plant to see what happens... I changed the transparency to 92% maybe that was it?


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arqcova

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Reply with quote  #10 
any ideas for the black areas in the tree?

CsMB_0101.jpg 


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bigstick

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Reply with quote  #11 
Ah yes, that looks like the recursion depth variable in the presets.

You can edit this yourself with a plain text editor like Notepad on Windows or Textedit (plain text mode only) on Mac.

Increase the value of the variable __lightbounce to 20. Don't increase it to more than 30.

Make a copy of the original preset, and modify the copy.

I could modify it for you and upload it, but that's actually less useful than explaining what the solution is, and how to fix it [smile]

You can create a new or updated version for every preset you want to use.

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arqcova

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Reply with quote  #12 
No problem! I got it, let me try it! Thanks Big!
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arqcova

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Reply with quote  #13 

I tried this tests with the default  preset:

CsMB_0101 2017-11-20 14345700000.jpg 

and the vegetation preset:

CsMB_0101 2017-11-20 14420400000.jpg 

going to copy the default and try the lightbounce to 20:

Untitled-1.jpg 

cooking ok!

 



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atrodler

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Reply with quote  #14 
for exterior work I use the exterior vegetation preset almost exclusively.


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bigstick

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Reply with quote  #15 
The vegetation preset had precisely this modification. Nothing else is changed.



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