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matolala

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Reply with quote  #1 
sorry the lights are on[biggrin]

AMNI CHAIRMAN OPT 3 03.jpg

  AMNI CHAIRMAN OPT 3 06.jpg 


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jlo

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Reply with quote  #2 
The images are generally pretty nice with a lot of details but it seems way too dark to my eyes especially noting all the interior lights are on. Ravenclawdesign left a good hdr tip in my restaurant design thread about lighting it up using hdr settings. You can also true changing the intesity/exposure setting or lighting it up with pie or photoshop.  I don't think that the sun exposure to such a small amount of space would leave the rest so dark overall.

minor tips may be:
-put pictures at a slight angle as if there were naturally hanging. you will notice more in the shadow of it than anything.
- round some corners. use roundcorner addon to make it easy. be subtle with it.
- if  final render - the render with soft omni lights to get a better gradient as the lights fall off.

dangerous tip:
- maybe try different color (temperature) lights for the different groups to give a different feel to the space. the coffered lights may be an a more tan or incandescent color while the main lights remain more blue-ish or pure white etc. LED_Lighting_and_Color_Temperature-e1473871812771.jpg 

matolala

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Reply with quote  #3 
thanks for the tips, would try using a big LEM behind the camera and round corner the furniture, the pictures are already tilted forward
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matolala

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Reply with quote  #4 
updated render

aaaaa.jpg 


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ravenclawdesign

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Reply with quote  #5 
what preset did you use? .

its a great start...
the difficulty with the render is the size of the space and the amount of spaces captured into it. This makes detailing it much harder. Image may appear incomplete in places. TV present - no remote found, lol [wink] [smile]

a few points from me:
- try an invisible LEM either just on the inside of the window opening, same size as the opening.
- Is the wall unit finish meant to be same at the wall finish? if so, you might wanna check the direction of the grain.
- Column to the right of the unit, i think should extend all the way up to the ceiling making the cornice come around the column.
- Wall pictures - they are not consistent, the impression i get from the office space is precision and everything has its place. The pictures should line up and personally id have feature lights (down-light / wall mounted light) directly above it.
- Plants - try using some of the other 3D plants. The ones you chose doesn't do the image justice.




arqcova

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Reply with quote  #6 
jlo -  do you mind if you can share that model with the different temps for the lights? looks cool! and very easy to grab
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jlo

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Reply with quote  #7 
It was a google image search (for light temperature) but probably wouldn't be to difficult to recreate...
I don't think that podium has a direct way to generate accurate light temp though so you'd just have to guess by the color values themselves.
jlo

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Reply with quote  #8 
http://planetpixelemporium.com/tutorialpages/light.html
https://www.c4dcafe.com/ipb/forums/topic/54680-rgb-kelvin-values-for-popular-light-types/

http://www.tannerhelland.com/4435/convert-temperature-rgb-algorithm-code/
https://gist.github.com/paulkaplan/5184275

if really interested, I can probably convert this algorithm to a windows powershell script and post it if there is interest...
arqcova

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Reply with quote  #9 

Cool! Thanks! that would work! 

 

actually, the browser has LEM materials starting from 2700 k to 7000k, so yeah just grabbing the RGB and we are ready to test


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jlo

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Reply with quote  #10 
Arq, you've sent me down a rabbit hole! I'm going to make a new thread in the main category forum about light temp later today as to not completely derail this thread. I have a bunch of stuff.

As far as the updated image by mat - I certainly like the direction of the update.
- the soft lights help a ton.
- I don't like the yellow used in the coffered lights. It looks like a neon (pee) yellow. Try these rgb values (5000k-255 228 206) or (4000k - 255 209 163). I do like that they are yellow-ish just not that yellow. I also don't like the way the gradient falls off. It seems kind of a harsh fall off so maybe these lights are a bit bright.
- I do like that you've brightened up the pendant lights and removed the shadows above them. the shadows secretly annoyed me to no end on the first render. This may have just been part of the soft light render and a happy accident or done on purpose with a backlit lem but I like it way better either way. It may be slightly overexposed here but I think I like that effect as well.
- I like that all the different groups of lights are now starting to have their own unique level of brightness (and temp) which for me is giving the image more depth and realism then when there were super consistent.
- the weird folds/wrinkles on the top of the couch cushions somewhat trigger me as being fake and non realistic. Would a couch cushion exist like this in real life? I've never seen it. Also, they are all exact dupes which only trigger me more. 

Dangerous tip- maybe make the couch texture slightly larger to show better in the render. It will be technically less realistic but look better in render results. Games do this a ton. Also the cushions seem a bit glossy which seems kind of weird.

I still think the image isn't bright enough overall as I actually turned up my monitor to see it better. I would let the sunlit portion over-expose to bring the main image more into focus and into decent brightness.
Another dangerous tip that I used in my restaurant renders was to take a large horizontal plane like the floor or ceiling and offset it inwards about 1-2 feet from the any edges or walls and lift it 75-80% towards the ceiling and turn it into a transparent white lem with power of 1 or 2 to overall light the room in render as apposed to adjusting in post. My ultimate goal is always to do everything in render and not have to do PP which becomes inconsistent over various renders.
- maybe add a tiny bit of sharpness in pie or ps.

disregard if you disagree...
arqcova

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Reply with quote  #11 
great info, it's always good to see a lot of different views in a subject, thanks
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jlo

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Reply with quote  #12 
check the tips forum category for a new thread I just posted on light temps.
matolala

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Reply with quote  #13 
Updated image, awaiting your comments

AAAAAA.jpg 




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jlo

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Reply with quote  #14 
I would say this is the best so far for me.

- I like the overall white balance as it instantly stood out as being better. before it was overall yellow/green probably from the coffers.
- I (really) like the bigger couch texture. I think it even makes those weird repetitive cushion sharp angle things fit in more.
- I like the this pendant light the best. I'm mixed on the lack of lighting on the ceiling above it. It's probably more realistic now but was kind of cool before but maybe in a game look kind of way.
- I'm somewhat mixed but I think I like the less sun exposure more now than prior.
- I like the darker more subtle lights on all the lights on the tv wall.

- no opinion on the open hole in the coffee table. Dealers choice.

- I prefer the soccer picture. if you want to keep it business them maybe use a still from a stock market channel.
- I don't like the coffer color - needs to go whiter but not white. (you can't win with me) With the overall ceiling being more white- this becomes not bright enough so I would give those lems more power but not as much as the previews yellow lights if possible. If not possible, I would go with same power as before.
- maybe try adding a hair of vibrance or saturation to bring out some color. that may be nitpicking but id like to see the colors in the paintings and the brown wood stand out more but just a touch.  If you add more contrast, you may want to slightly brighten the dark couch texture so it doesn't completely go black.
- I'm picking up a green in the wood/walls that is bothering me.
-it can use a touch of sharpness

Did you do the horizontal lem that I mentioned to get this whiter? I only noticed because I looked for it and noticed that the ceiling edges are darker but I think it helps although I would stretch it closer to the edges to try and get more of the ceiling edges covered evenly but not so much that you can see where the light is coming from. it may be dangerous to get too close to the tv wall and mess with that whole composition and balance. 

Comparing side by side on different monitors with the last rev, I certainly like this one much more overall.

I'd really like to get other peoples opinions to get a balance or you may just be skewing everything toward my eye....
arqcova

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Reply with quote  #15 
nice detailing, for me the previous sofa texture was better than this last one it makes weirder artifacts in some areas

I would add decoration on the rest of the niches on the tv wall and that's it for me it's good!

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