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Posts: 78
Reply with quote  #16 
@jlo- thanks for the observations.
-I did use the horizontal LEM but was scared of taking it too close to the wall
-might try a still for CNN or Fox news for the TV
-I used the exact RGB specs you gave, but will try brightening it up a bit
-the green on the wood is probably a reflection form the TV
-will adjust the sharpness

@arq- thanks for the comment, will add more stuff to the tv wall

The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn – Alvin Toffle

Posts: 56
Reply with quote  #17 
the texture pattern errors looks like  a "moire pattern" of the texture grid not being resolved by the camera pixel grid. The ways to resolve it would be to clone over it in photoshop with a good area, try painting textures with an addon like "artisan" which probably wouldn't actually resolve it, enlarging/shrinking the texture more or rendering in higher res so the camera pixel grid would be more accurate. Rendering with the fine AA may resolve as well.
I like the good parts of the enlargened texture more than I don't like those artifacts but Arq is def right, it's a flaw.

try a higher kelvin temp - not just raising the brightness (to be more clear). Check that tips section post I made to get that kelvin to RBG chart.


Posts: 79
Reply with quote  #18 
i like the feel of it now...i see a balance in terms of the lighting. looks good.
i also like the pendant lights, just missing some decorative pieces in the open slots. [smile]

i'm not quite sold on the texture of the wall unit though, im not sure what it is... but that's just my opinion.

Overall a good render though.


Posts: 22
Reply with quote  #19 
Great image - I liked it right from #1.
Excellent advice from your peers, and appreciated by all I am sure.
The give aways as a render for me are the regularity of the wall unit lights, and most particularly the regularity and stiff look of the material on the back of the lounges
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