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matolala

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Reply with quote  #16 
@jlo- thanks for the observations.
-I did use the horizontal LEM but was scared of taking it too close to the wall
-might try a still for CNN or Fox news for the TV
-I used the exact RGB specs you gave, but will try brightening it up a bit
-the green on the wood is probably a reflection form the TV
-will adjust the sharpness

@arq- thanks for the comment, will add more stuff to the tv wall

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jlo

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Reply with quote  #17 
the texture pattern errors looks like  a "moire pattern" of the texture grid not being resolved by the camera pixel grid. The ways to resolve it would be to clone over it in photoshop with a good area, try painting textures with an addon like "artisan" which probably wouldn't actually resolve it, enlarging/shrinking the texture more or rendering in higher res so the camera pixel grid would be more accurate. Rendering with the fine AA may resolve as well.
I like the good parts of the enlargened texture more than I don't like those artifacts but Arq is def right, it's a flaw.

try a higher kelvin temp - not just raising the brightness (to be more clear). Check that tips section post I made to get that kelvin to RBG chart.

ravenclawdesign

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Reply with quote  #18 
i like the feel of it now...i see a balance in terms of the lighting. looks good.
i also like the pendant lights, just missing some decorative pieces in the open slots. [smile]

i'm not quite sold on the texture of the wall unit though, im not sure what it is... but that's just my opinion.

Overall a good render though.


splatcreativeau

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Posts: 31
Reply with quote  #19 
Great image - I liked it right from #1.
Excellent advice from your peers, and appreciated by all I am sure.
The give aways as a render for me are the regularity of the wall unit lights, and most particularly the regularity and stiff look of the material on the back of the lounges
matolala

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Reply with quote  #20 
this is what it turned out like, eventually changed the wood material

IMG-20180117-WA0086.jpg 


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jlo

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Reply with quote  #21 

i was like "why is it so blurry?" then i realized it was a real photo loool! i love seeing renders compared to the real pics. You should take a pic from  the same spot you rendered and put them side by side then post (or just save). the wood is noticeably lighter than the render wood texture but everything looks great. It seems like everything is coming out very well! very cool! 

As far as lighting, notice how the ceiling lights are very blue/white so high up on the kelvin scale. i cant tell the temp of the lights in the cabinets since they are bouncing off the wood but clearly more yellow than the ceiling just looking at the light itself. 

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