SU Podium Forum
Register  |   |   |  Calendar  |  Latest Topics
 
 
 


Reply
  Author   Comment  
MrC

Registered:
Posts: 13
Reply with quote  #1 

Hi all,

OK this render ended up being rushed in the end as it had to go to print urgently (sales brochure), but I'd really appreciate some fresh pairs of eyes to give it the once over and see what I could of/should of done differently! I've another development starting soon and I'll have a lot more time for renders on that project so it will be great to get feedback on this one that I can implement right from the outset on the next. I was a bit disappointed with the foreground trees on the left and right edge of the scene - they were almost luminous so I tried to dull them down and get some blur in PS, but I think it was only partially successful. That's probably more of a composition problem though...

Anyway, look forward to any constructive feedback you can offer!

Cheers

John

FFH_FF_Frontal_print.jpg 



Oh and this is the actual development for reference

DSC_0103 (1).JPG 



__________________
Visualisation noob
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,137
Reply with quote  #2 
Using PIE there is no excuse for not using PP. It takes maybe 60 seconds to make some quick improvements [smile]

I usually either adjust levels or brightness (depending on how the image looks) increase contrast and saturation a little, increase sharpness and add vignette. This pretty quick simple approach enhances pretty much all my images.

In terms of the image itself. The first thing is the viewpoint. Most people do not compose their SU camera views as they would if they were photographing the actual building.

First of all get to ground level. You have 'voyeur drone cam view' - the viewpoint is level with the first floor window!

From that distance, the 3d grass isn't worth the effort in my opinion.

There's not much wrong with the render I suspect. You've not done yourself any favours with the camera view and lack of PP.

Also - a note about detail. Most people don't model gables properly. If you look at the photo you can see the thickness and overhang of the tiles at the verge. You know how this is constructed - model it that way.

The better the level of detail, the convincing the render will be. You don't need phenomenal levels of detail everywhere, just in particular places where it will be noticed.
On the gable right in the middle of the composition is a good place to add detail [wink]

__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

Natstar

Avatar / Picture

Obsessive Master
Registered:
Posts: 728
Reply with quote  #3 
Your render is ok, but you can improve this without to much time required.

I agree with everything thing "Bigstick" has said, if you follow his advice your will have great renders very quickly.

I think your render needs a faint line over to pick out the detail, this can be done easily in Photoshop.

Your site photo really gives you all the clues you need to make this more realistic, copy the details from real life, this is the only way your render will look photorealistic.

I would make all your ridge tiles a darker colour, at the moment they blend in to much with the roof tiles. What about edging along the paths?

You have far too much sky, as "Bigstick" has said you viewing angle is not good.

Your timber cladding texture does not look great, you always need good textures if you want to have realism.

You could use the transparent png option and add your sky and background in PS, overall you render needs some contrast in levels in PP, which is quick and easy to do.

I look forward to seeing more renders.

regards,
Nat

__________________
http://www.jbarch.co.uk

Twitter @nat_3D


MrC

Registered:
Posts: 13
Reply with quote  #4 

Hi gents, thanks a lot for your feedback, much appreciated. First and foremost, I realised I posted a version of the image which i'd lightened for print. Below is the original output from Podium, but it was way way too dark on the printed proof so I needed to lighten it - the image I posted was a version with brightness boosted by 50 in PS. It worked great on paper, but yeah I see how washed out it looks now on the screen!

Podium output
FFH_FF_Frontal_original_small.jpg

Re the viewport, yeah I wanted to get it so I could just see some trees over the top to ensure the 'countryside views' were obvious, but when I went lower I lost that greenery. I've just done a quick preview and realise now it just needed a few tweaks to the field of view and I could of had the best of both worlds... Lesson learned on getting the composition right with preview renders before worrying too much about anything else! 
External 2017-04-20 11363500000.png 

Re the other points, 3D grass felt necessary because I was also rendering individual close-ups from the same model, i.e...

FFH_FF_U4_small.jpg 

You're right about the gables etc - I was focussing too much on minor details and not enough on the big obvious ones...

Ridge and hip tile colours are a very good point - I used the same texture as the tiles to make sure they had the natural variable clay colours, but hadn't considered darkening the texture before reusing it. Noted for next time!

Re the timber cladding, it was pretty hard finding a good texture that matched the building to be honest - does anyone have any good recommendations for websites with consistently good textures? I used one from sketchuptextureclub.com in the end, but I accept you get what you pay for!  I experimented with individual planks rather than a texture and personally I still cant decide if I preferred the planks. I opted for the texture for speed in the end, but our next development has some more weatherboarding so I'll try again with both options. Perhaps I'll try modelling the individual planks, but paint them with the texture to hopefully find the best effect.

Thanks for the input, onwards and upwards!

Cheers

John



__________________
Visualisation noob
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,137
Reply with quote  #5 
Hmm - you do rather like your drone cam views [wink]

I'm not sure that 3d grass is working for you. It's too long, its too big, and there isn't enough colour variation.

__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

Previous Topic | Next Topic
Print
Reply

Quick Navigation: