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ne14surfing

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Posts: 79
Reply with quote  #1 
Hello, I havent posted in a while.
Here is a recent render.
Let me know what you think.
603E26thViewA.jpg 



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davew

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Reply with quote  #2 
I just noticed the guy behind the window, looking out.  The entourage is great!!
(but I would hate to be in that house during one of our Northwest Washington winter wind storms[smile])
I think the rendering could use some more anti-aliasing or smoothing.
It takes a hell of a long time but you might use exterior_fine_AA preset.
This rendering could benefit from the upcoming HDRI background release because then you would get the clouds reflected in the windows.
But the Podium Browser cloud domes would work too.
Overall nice job!!
bigstick

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Reply with quote  #3 
This is a very carefully crafted render!

There’s a lot of attention to detail, and it’s done very well!

However if you want to improve realism, there’s a lot to do.

There is too much repetition in your plants, this is difficult to overcome with 2d plants, but they look 3d which means you can use the Podium Nudge tool to randomise the scale and rotation.

Although the detail is good, there are some areas where it’s not right. The brackets on the steel supports ought to sit in the web not on the flange, you wouldn’t actually use steel there anyway because it’s a lightweight building and you don’t need it, it’s way too expensive, there are too many members, they are too big and you can’t support them on masonry piers like that :)

Also that weird lump over the first floor window isn’t realistic. It has no material, no thickness and no junctions, it could be made of coloured cheese as far as anyone can tell looking at the image.

Steps leading to buildings have to be even. You have 3 steps of the same height and a small half-height step up to the verandah.

I’m being picky with these things because you have spent a lot of time and effort on this, and you obviously care about your results. This is great, and it means that you have potential to produce stunning work with a little focus on some different things. I’ve highlighted some of the details and construction because you can’t create particularly realistic images unless the content looks convincing. The chunky columns with brackets, steps and lump of cheese don’t help you. Architecturally the design is all over the place, but for some parts of the world, that actually pretty realistic :)

Although the render is very well done, even with the model shortcomings, the image itself doesn’t fulfil its potential. It looks kind of flat, artificial and claustrophobic.

First thing to do is adjust the field of view to straighten your verticals, or render with 2 point perspective. Then lower the camera height and pull back just a bit to show more of the surroundings.

Also a little PP would help I think, as would using an HDR preset. These should give you a more natural image, with more depth and context, with a better composition.

Justin is right about the HDRI backgrounds. You guys are going to love those for exteriors!

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ne14surfing

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Reply with quote  #4 
Thank you for the comments and ideas to make the renderings better.
I will defenatly incorporate into new renderings.



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atrodler

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Reply with quote  #5 
Nice full and vibrant landscape. One more plant comment. The Liriope you have here,
Screen Shot 2018-08-08 at 12.30.03 PM.png 
is actually a ground cover and at maturity would look like the ones in the tree beds shown in the image below. Approximately 6-10 inches in height not including the purple flowers.

courtyard 3.jpg 




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davew

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Reply with quote  #6 
Also, if you use Podium's nudge you can rotate, scale selected components so they do not look like each other....although it does seem you have rotated and scaled the plants.
ne14surfing

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Reply with quote  #7 
I use Chris Fullers scale and rotate pluging.
I will deffinatly look into the nudge tool.


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