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dldieterich2

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Reply with quote  #1 
I've just started to do exterior residential renderings and feel like this is a whole new world learning to use exterior lighting, plants, and feeling unsure about how many exterior construction details should actually look.  This rendering request was also made more difficult because they didn't want grass and lush greenery, but instead a desert setting.  Would appreciate some feedback.

Thanks! 

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bigstick

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Reply with quote  #2 
Hey, for starting out with exteriors, which can be tricky, it's a really good start [smile]

There's a few obvious things to note first:

1. You have some floating plants
2. Have you used the Nudge tool in Podium extras? We had this made to do a series of things including randomising stuff like plants and furniture. It's really cool with plants!
3. Have you added a light source in the doorway? The lighting here is weird. It should be darker, because it's in shadow - or ought to be. The left hand wall also ought to be as dark as the left hand wall alongside the garage, but it's not. There's also some weird geometry going on that I don't understand, the angle of the bench and the wall behind are not right either - it's almost like you have photoshopped this...
4. That elephant grass probably needs some transparency (translucency box checked perhaps) because those ears are catching the light, and the 2D duplicated faces have different lighting. They shouldn't have.
5. You need some better timber textures around the entrance porch and garage door. The ones you have used are too repetitive. 
6. I'm not sure what the bottom portion of the walls are made of, and the junction between it and the stucco is not consistent. Compare the section on the right of the garage door with the section on the far left edge. For exteriors, you ought to be able to kind of look at an image and immediately understand how elements are made. It's the realistic modelling of how the building elements are put to gather that determines how real an image looks. This looks like corrugated metal, which you normally see on the roof, except it looks like it has a flashing over the top edge to delineate it from the stucco. If this is how it is to be built, the metal cladding would stick out beyond the stucco, because it would be face fixed to the same masonry as the stucco, but it's a lot thicker. It would also have rivets and corner flashings. Except I don't think this is how it is made. I don't understand it because it doesn't look like anything real that I have seen...
7. Your roof material probably needs to be more consistent. You've modelled the porch as a standing seam type material, which is not self-supporting, it needs a ply lining to be fixed to. It looks as if something is modelled like that, but it makes no sense, because in this setting you probably are looking at a sinusoidal profiled galvanised sheet. That is much more contextually appropriate. If you were going to use standing seam metal on this roof, you would use it on the main roof first of all, but that's not how it's modelled.
8. On the plus side, the lighting is good and I think the background works quite well despite the fact that the clouds are in front of the setting sun, which is behind the building, although the strong shadows are coming from the sun behind the camera...
9. I really like the play of light across the stucco, and I think the foliage works in the desert setting. I've never been to the desert, but it looks okay from what I've seen on TV [tongue]

In short, despite all the issues above, it's a nice image that somehow set of works nicely with some good stuff, despite the fact that it doesn't bear up to close scrutiny!

I'm not specifically picking on you, as Nat will tell you, in the past I've been just as picky with his work. Miserable bugger doesn't give me much at all to pick up now!

With some tweaks, I think this could actually be great [smile]



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atrodler

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Reply with quote  #3 
Nice beginning! I particularly like the lighting, later in the day, or earlier in the morning... whichever it may be. 





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dldieterich2

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Reply with quote  #4 
Thanks all for your help:

Bigstick:  
  • I have heard about your nudge tool...will definitely learn how to use it now.
  • Light source in doorway:  yes...good eye.  Client thought the entrance was too dark but didn't want to pick an exterior light yet, so I fudged it.  Do you think the "average" person would notice?
  • Thanks for the thought of adding some transparency to the plants...really struggling on how to not make them (especially the 2D plants) look too repetiious, and actually look like they're lighted by the light in the scene, not as they were photographed.  
  • Structure:  Thanks for some new terms to research as far as the roof.  I"ll check that out.
  • The material on the bottom is corrugated steel, and you are spot on that it's missing the supporting hardware and structure.
Atrodler:
      Until this image, I worked just like you...in fact, could have attached the image with nice planting beds and lawn.  Client came back with an emphatic "no" and showed my lots of "wild" desert images to go with their very Green concept with very traditional landscaping.  So, I couldn't use a lot of my (few) tricks about covering up the bases of plants with other plants and using grass to cover lots of ground.  It was really tricky to make the non-vegetated ground look somewhat decent...but that's what the client demanded.   

Would love to hear from anyone or find some Podium images with this type of topography.

I'll post the revised edition when I get past my next immediate deadline.  Thanks again for the help!
atrodler

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Reply with quote  #5 

You'll have to excuse me. I have no idea what happened but for some reason when I looked at the image, the full resolution version didn't download completely so it was slightly blurry. I figured it was simply that, a low res version uploaded for review. The ground plane looked like the stock grass texture file from sketchup, and so I commented on how the grass can look sooo much better. I just went back to look at it again and clearly see this time that it is not grass at all. duh. apologies. [eek]

However, I do think your ground plane can be created to resemble that of a "wild desert." I'm guessing riparian landscape, similar to the Sonoran desert of the SW US. Yes? no?

  • Maybe a more sandy gravelly ground plane would help. 
  • Perhaps break up the monotony with more than one ground plane feature like a gravel outwash, or dry stream bed. Even though the design might not call for it, it may help you achieve a better image. 
  • Other than trees, sometimes planting smaller vegetation as the plan dictates is too sparse. Fill it in at least for the image.  
  • I haven't used the nudge tool yet but one plugin that I do use for planting is the component spray plugin. I did this whole thing in no time. You have the ability to adjust size, rotation, etc. to help give a more natural appearance. It's a good one and a huge time saver for mass plantings. 

Found these textures at cgtextures.com. There are many to chose from there. I used them for this quick rendering exercise. All plants are from the browser and all are 2D with the exception of the rocks and prickly pear. Its rough but maybe gives you some ideas to try.

desert.jpg 

riparian landscape.jpg 




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bigstick

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Reply with quote  #6 
I really wish we had more customers like you [wink]
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jlo

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Reply with quote  #7 
That last image is fantastic! This should go into the tip category...
atrodler

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Reply with quote  #8 
a little PP.
riparian landscape 2.jpg 


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atrodler

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Reply with quote  #9 
Quote:
Originally Posted by bigstick
I really wish we had more customers like you [wink]


Thank you... You’re very kind.
It would make my day if it actually helped dldieterich2.

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dldieterich2

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Reply with quote  #10 
Wow...what an amazing amount of work atrodler and a great image.  Sadly, your guestimate of the topography and climate don't quite fit the actual site.

This is a in-town, residential project in Yakima, WA.  Yakima has a semi-arid climate  with a Mediterranean precipitation pattern.    This is a the first deep green project in this small town.  

 I'm attaching a photo of the actual site which is a standard flat in-town site.  Also attaching the 2 "inspirational" photos the client sent me showing the kind of plantings they wanted.  Just for fun, I"m also attaching the first image I sent them which was strongly rejected.  They then  gave me a limited palette of plants to use (and this included no trees.)  These are the plants that are in my image.

They said they liked the plants in my rendition, but thought I put too many in.  They didn't want to suggest they were going to spend that much on landscaping.  I talked them into leaving this many for "inspirational" purposes for their potential buyer, but definitely can't add more.

Think this project is a perfect example of the tug between what would make the best image and what the client demands.  Sorry I didn't add all these specifics initially...but again, I loved and appreciated the desert scene that you did create.  Maybe I'll get a nice project in the outskirts of Phoenix one day that I can use this for. Podium.jpg 
  

atrodler

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Reply with quote  #11 
No apologies necessary. I’m always experimenting on something, so although my guess on the geography was off, it was a fun exercise. I wouldn’t say it is a complete waste though. Remove my erroneous plant palette and insert yours and your well on your way. You’ve found, or created some great examples that match the one image rather nicely. Perhaps some of my techniques can be applied, along with the architectural suggestions bigstick provided and you’ve got yourself the foundation for a successful rendering.
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arqcova

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Reply with quote  #12 

Try this plugin:

https://extensions.sketchup.com/content/canvas

use


I use it to "paint" the veggies and you can choose the parameters, with a palette of components, check it!


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atrodler

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Reply with quote  #13 
Interesting plugin.
thanks.
Very similar to component spray. Component spray allows you to "spray" up 8 components in succession. Ideal for forest type applications. There is better control of the scattering as it does not matter how close or far away you are to create a desired scatter. It is setting and therefore you can zoom in out and maintain the same density. Also stacking and collision can be controlled. Components can also be mirrored so, using the forest example again, 8 trees can appear as 16, which adds more to the organic appeal. One more thing. Component spray allows the unique ability to control your planting based on elevation as well. Using this desert scene for example (although i didn't do this) you can keep certain lowland plants in the gravel outwash that will not get planted above a certain elevation and certain plants on the slopes that will not get planted below a certain elevation.

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arqcova

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Reply with quote  #14 

you mean this one right?

https://sketchucation.com/pluginstore?pln=compoSpray

And yes that was the one I was thinking about! not canvas [confused]


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atrodler

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Reply with quote  #15 
That’s the one! The yellow can (if the icons haven’t been updated) operates more like a ‘spray’ but I haven’t had much luck with it, especially on terrain. The red can works as described throughout this thread very well.
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