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1eve1

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CANTON STREET UNIT-RENDERING 1.jpg  CANTON STREET UNIT-RENDERING 3.jpg  CANTON STREET UNIT-RENDERING 4.jpg Trying to get better, feedback please
arqcova

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Reply with quote  #2 
I don't really know the difference from Supodium to Walker, but I will say that the lights are creating weird artifacts o the surfaces, try turning them off and check how it looks, and use 2 point perspective 
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jlo

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Did you use the floor generator plugin (it's fantastic) for the ground? if so, color the layer underneath the actual floortiles (it creates it automatically when running plugin). This essentially becomes the grout color which I think stands out a bit much currently. Everything else is pretty cool. I think maybe the painting in the back is a bit too dominant to me but I still pretty much like everything. I agree with Arq. Maybe, see if there is a better light quality/blending/disperse setting... something equivalent to the soft lights in podium. 
1eve1

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Thanks for the feed back guys! I've only done exterior renderings so the whole interior lighting thing is a challenge I need work on... the interior lighting and weird shadows in these renders really bothered me too. 
arqcove, the 2-point perspective is a good idea, the parallax is distracting
jlo, The flooring is just a su catalog material but I installed the floor generator plug-in and it is brilliant! Will be using it a lot, thx. 
JustinSlick

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Quote:
I agree with Arq. Maybe, see if there is a better light quality/blending/disperse setting... something equivalent to the soft lights in podium.


Just saw this thread.  Soft omni hasn't been implemented in ProWalker unfortunately -- I've requested it and really hope it makes it in soon, but I do know it's not in the next release (which is mostly focused on animation tools and improvements). As it is now, I don't think the ProWalker omni lights have any falloff whatsoever.

I wonder if this would look better if you just hid/deleted all the point lights and add LEM properties to the lightbulbs lightbulb.  That way you'll at least have the glowing light surfaces without the harsh shadow artifacts.

I don't know if you have both plugins, 1eve1, but I would say Podium is currently a better choice if you need a lot of artificial interior lighting.

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atrodler

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Reply with quote  #6 
Are we really looking at artifacts or simply the result of shadows cast by the light fixture itself? The only reason I ask is I find it very interesting that the artifacts are the same shape and appear in exactly the same location on all renders with different view points.

Just for a test, switch out the fixture to one that has no frame between the bulb and the wall and see what you get. or delete all fixtures except for the point light and run the render. Curious to see what we would get. 

Then, if you really want have fun, photo edit the fixture from the image shown here into the test render. hmm. [idea]

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JustinSlick

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Well yeah it's definitely the shadow pattern that we're seeing -- you're right, artifact isn't the right word.  It's more that point lights haven't been fully integrated yet, and at this stage only cast hard shadows in ProWalker. 

I think there is also some difference in the falloff radius -- luminance should decay on an inverse quadratic curve, but it seems like the falloff in ProWalker might be closer to linear for point lights, meaning illumination will still be visible further from the light source.  So you end up with cast shadows in places where you might not expect them to be so prominent.

So here's the difference... notice how much softer the light footprint is in Podium. And the banding makes it hard to see, but I do think the falloff radius is tighter.

podium-softomni.png 

ProWalker (granted, this is a really low sample count):

prowalker-lowsample.png 

So (in my opinion) Podium provides a much more appealing result if you need artificial interior lighting. 

LEMs need a lot of fixing too, so I do think artificial lights will get some attention down the road.  I would love for ProWalker to have a better artificial light implementation, because Iray is definitely capable of it. But it's doubtful this will get addressed for at least a month or two.



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JustinSlick

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Reply with quote  #8 
By the way, these are really nice 1eve1, very well done!  I agree with arcqova on the camera angles, and also... try not to put items with visible faceting close to the camera as you have in the second image.  That mirror looks great, but the three Podium Browser decorations beneath it aren't quite detailed enough to be seen up close!
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1eve1

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Reply with quote  #9 
Thanks for all the input everyone, it's super helpful and greatly appreciated! [smile]
Will try and redo these when i get some more free time and re-post with better results

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