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DavorP

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Trying out some ideas. If anybody has ideas about improving this please let me know.

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jpeg Box-House-016-2011-07-06-23383200000.jpg (342.92 KB, 729 views)


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Nick00

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What is 3D..?
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DavorP

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Well, I'm trying to work out something that's not as ugly as grass texture on flat surface but without massive polycount that true 3D grass would require.

Edges are the issue. Do you have any ideas how to blend it nicely. PP is the obvious choice, but I don't like it as an option since that's just a (not so) quick fix.

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billet323

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There is a 3D grass generator... I cant remember the name of it though.  Im sure someone on here knows it.  Its something like Fur Generator?


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Nick00

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Yes, Fur. Hello poly count, I do it sometimes
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DavorP

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Better?

I got another one rendering that should look even nicer.

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png Box_House_016_2011-07-07_22063200000.png (1.86 MB, 479 views)


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DavorP

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-

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png Box_House_016_2011-07-08_00331800000.png (1.87 MB, 367 views)


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Nick00

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Reply with quote  #8 
Yeah it looks good!

But IMO I don't think its worth all the effort comparing to PP grass result and speed.

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sahrudin

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nice!!, share? 
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TOTO

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Reply with quote  #10 
Hey and those trees? they look very nice? did you do it yourself?
great grass by the way!

DavorP

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Reply with quote  #11 
I shared those trees here and it should be included in browser aswell.


 
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edson

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Reply with quote  #12 
I am not sure this will be relevant to you but when I have a stretch of grass in a model I create a surface in sandbox and give it small bumps and irregularities. this makes it be more realistic and minimizes tiling as well.

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caseyroland001

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Reply with quote  #13 
I like the way you laid this out. Have you considered using some sort of [promo link removed by admin] in order to accent the plants. It seems like a decent plan to incorporate both living and nonliving items in an arrangement like this. This is very artistic.
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