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apapallas

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Reply with quote  #1 
Hi everyone,

I am sort of new to podium but I am having great fun with it. It wasn't that bad of a learning curve but I feel I have reached a point where I'm stuck and can't find ways to improve even though I feel my renders could be much better. Any comments or advice appreciated!

interior1.jpg  interior3.jpg 

bigstick

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Reply with quote  #2 
Here we have the old 'lights on in strong sunlight' issue again. And a fire too!
We also have the over-reflective surfaces, overdone post-processing, and perfectly aligned accessories issues [biggrin]

Possibly also unnecessary fill lighting...

That Kitchen window is too long to open as a single panel.

Some of the Browser content is not high enough quality to be used in the foreground. That sofa needs to be seen from a distance.

These are certainly not bad images by any means, they are actually good, but there are some questionable decisions which are causing quality to be compromised. 

In strong sunlight, let it and the presets do the work. Don't turn lights on, and don't add fill lighting.

To get better results, I think you actually need to do less [smile]

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apapallas

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Reply with quote  #3 
Thank you for the comments [smile] 

I'll try and render without the spots on and see how it comes out

I don't have any fill lighting though like invisible LEMs around unless you mean the spots...

Can you recommend any alternative sources than the brower for good objects? I couldn't find a better sofa (or maybe I didn't look hard enough?) What are you usually using for high quality objects?

I see the pont on post-processing, perfectly aligned accessories and over-reflective surfaces.

I tried to emulate reflectivity on the kitchen and floor from a photograph of a real kitchen though and that's how it looked.

Also the window is real and is happening [smile] 

Thank you again, I'll post an update soon
bigstick

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Reply with quote  #4 
Designconnected has great furniture, in SU format, and although it's not cheap, there is lots of free stuff! It has a very high polygon count, so you can't use too many of their models without affecting speed.

The Browser is great, but we have tried to optimise the polygon count so that our objects render fast. The things that aren't always good close up, are things like anything with fabric or wrinkles. This is where the Designconnected stuff is great.


If the only lighting you have is from the internal lights, then it may be that your post-processing has made it look a bit odd.

It's not the work surfaces that look over-reflective, it's the floor and the timber overhead cabinets.

That window is real?!

In Northern Europe, generally there is a physical limit for top-hung window casement size, because of the weight. It's generally around 1.5 x 1.5m (or an equivalent) for pretty much any manufacturer I have used in 25 years.

I guess your country has different specifications. I'm not sure about the practicality, but that's another discussion altogether, and nothing to do with the render [smile]

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apapallas

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Reply with quote  #5 
I've done a low quality test with all the lights turned off and while it comes out dark, if I bump the brightness in post processing it looks good (better than what I have now anyway).

I'm attaching the render output of the one I posted earlier though, maybe that helps.

In Southern Europe (greetings from Cyprus) large windows are quite common I guess due to the different weather conditions. This particular one is 3.40m long, probably won't open though so will loose the handle...

Attached Images
jpeg original.jpg (433.03 KB, 41 views)

bigstick

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Reply with quote  #6 
Without knowing which preset you have used, it's difficult to comment. There are different versions, some are brighter than others.
Have a look here.

It will probably look better with the lights off, and the correct preset. Try using the HDR presets here. Make sure you render to HDR format.

My point about the windows only really applies to ones that open [smile]

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CV3D_design

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Reply with quote  #7 
 Among other things you have to change, the window as bigstick noted is too big. Put a sliding one instead. there is a tap there. you can't open this one. [nono]
bigstick

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Reply with quote  #8 
Technically, what he has drawn/used is an inward-opening window, when really an external-opening one would be what would be needed. The window needs to be reversed, with the handle on the other side.

However, it's not very practical at all. It's going to collect dirt and forever need to be cleaned, even if it's fixed. 

If it opens, there is a chance that you won't get a proper seal over that length, and it's going to be heavy to open. You would need a friction stay, and that won't work over time because of the weight...

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apapallas

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Reply with quote  #9 
Thank you all so much for your comments. I've done a render with all the lights turned off and some minimal post processing. Indeed it is much more realistic this time round. This is the interior_normal preset. I will try an HDR preset as well... Also new couch [smile] 

interior1_alt.jpg 

CV3D_design

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Reply with quote  #10 
kitchen window.JPG This is one type of a kitchen window that we use in our constructions. 
bigstick

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Reply with quote  #11 
Wow - that's ugly!

Too much frame, not enough glass. Technal sell a 45mm wide casement.

That would have been much better as a steel window - the frame would have been much thinner...

That sliding track is going to get very dirty. That's not nearly as nice as the render. That shows exactly why I like to use SU and Podium as design tools, modelling components as accurately as possible.

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