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Sketchlar

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Reply with quote  #1 
Hi Guys, 

Ive been working on the internals to follow on from the external resi renders i did a few months back. This is the first of a series of kitchen renders. Let me know what you think, so i can make any improvements for the next batch.

I have another render of this kitchen but facing out of the bifolds ( behind camera) and into the large garden and surrounding farm land. I will keep you posted once its our the "oven"

CC welcomed!

Cheers 😉

and happy new year.

AutoSave_Fernfield Homes - Hatch Farm - Kitchen 10 Edited.jpg

Sketchlar

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Reply with quote  #2 
second scene from this model Fernfield Homes - Hatch Farm - Plot 2-3 Kitchen 2 Adam Edited.jpg 
JustinSlick

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Reply with quote  #3 
Oh these are very nice!

It's too bad about the fine lines on some of the cabinets, but otherwise these look pretty awesome.  Love the texture on that coffee table.

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arqcova

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Reply with quote  #4 

Very good indeed! 

 

the only thing that I'm not a fan is the space between the wall cabinets and the ceiling, and they appear to have some weird reflections on some surfaces, other than that they are very good!


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Sketchlar

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Reply with quote  #5 
Thank you for the feedback guys! in regards to the lines on the cabinets, do you mean the streaks? ( as seen in this attachment) 

Whats the best way to combat this? the original render is darker, so i have to lighten up in PP, and unfortunately the whiter parts of the render have this streak affect on them. 

The gap between the ceiling and cupboards is how they are being installed, so i just have to stick to the "rules" on this one. Screen Shot 2018-01-25 at 13.32.28.png   

I agree with the Reflection though, I did try using blurred reflection, but it was coming out really grainy, so went back to the lacquered look.. any ideas how to prevent blurred reflection looking grainy?

thank you for your comments, really appreciate it! 😉



Sketchlar

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Reply with quote  #6 
See attachment for the Grainy effect that happens when i change reflection to "blurred". how can i prevent this?

Screen Shot 2018-01-25 at 13.38.47.png 

JustinSlick

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Reply with quote  #7 
I sorta assume the answer is yes, but did you render with Interior_High?

If not, that's the first thing I'd suggest.  Using the "fine" preset could help with the cabinets, or you could change the edge smoothing on that material to high.


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Sketchlar

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Reply with quote  #8 
I rendered with  Interior_Fine Present. Interior_ High was taking a considerable amount of time longer so i cancelled.  I will give edge smoothing a go, i have never used this feature before, always have it set to default. How does this feature effect the material? thanks for your quick response mate.
exhibitions

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Reply with quote  #9 
Sketchlar,

In a pinch you can always use a line overlay in post to help combat the jagged diagonal lines. As for the streaks, I'm not sure exactly what you mean there. If you are referring the color separations that happen when you lighten a gradation that can be countered by using an HDR preset and outputting as hdr. This can happen with Jpgs and PNGs because of the way the files are compressed.

But overall it looks great, I really like the integration of the background. Is this a flat image or a curved 180 or 360 image?

Thanks for sharing!
Sketchlar

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Reply with quote  #10 
Thanks for the advice, i didn't realise that happened with JPEG. i will re-render using HDR and see how i get on. always good to learn new tricks, thanks for sharing. This is the first render i have done using a background, but i must admit it works surprisingly well. Its a 180 background straight out of the podium browser. i then modelled a basic patio area to hide the image edge, and dropped in some trees to give it some depth. It works well, but podium has done all the hard work for me! 😉
JustinSlick

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Reply with quote  #11 

Forgot to follow up on this.

I agree with you on the blurred reflection noise -- a lot of times it will be the only noticeable blemish in an otherwise clean render, and in these images it does stand out a bit. Especially on the fridge.

That is mostly controlled by four lines in the preset file:

Code:

Interior default

var __blur_rays_min, 200;  -------> Higher is better but slower
var __blur_rays_max, 800;   -----> Higher is better but slower
var __blur_noise, 0.001;  -----> Lower is better but slower
var __blur_accuracy, 1.4;  ------> Lower is better but slower



So interior_default and interior_fine both use 200 min, 800 max for blur rays, and 1.4 for blur accuracy.

Interior_high increases the blur ray samples, and reduces the blur accuracy (a smaller number is more accurate here).

Code:

Interior high

var __blur_rays_min,500;
var __blur_rays_max,2000;
var __blur_noise,0.001;
var __blur_accuracy,1;


Interior_high is a lot slower, as you've pointed out, but this is primarily because it uses higher sample counts on almost every parameter. 

If you had a render that you were almost happy with at interior_default, but just wanted to improve the reflection blur quality, you could increase the min / max blur rays without slowing down the render as much as if you used interior_high. 



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Sketchlar

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Reply with quote  #12 
Hi Justin,

So i tried changing the settings as you explained above, however i am still getting the speckled effect. I have tried two options, Reflection 1 with no blur and reflection 1 with blur on. With only 1 reflection setting and blur switched on, i am still getting a speckle on the island and fridge. 

Any other ideas? i Have also tried rendering in HDI which helped slightly, but not completely. 

Another issue i found is when rendering with HDI, my preview render was fine, but when i opened it in viewer after the render had completed, it was over exposed and bright. I then had to take it into Photoshop and change it down to 16 bit to darken the image. Any reason why this now happens? i was rendering in PNG previously. 
bigstick

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Reply with quote  #13 
Generally we get speckles with blurred reflections and LEMs. It's a known issue unfortunately. 

Are you using the latest version of Podium? PIE in later versions does support HDR editing. You must use the HDR presets when you use the HDR format. If you don't, you end up with the weird effect that you are seeing 😉

Tonemapping for HDR is different to other formats. Basically there is no tonemapping required to be preconfigured when you output to HDR.

Tonemapping is line a kind of inbuilt Photoshop filter to adjust the output image. Because the HDR output capture a much wider dynamic range, you don't need to apply tonemapping, because it's much more effective to adjust the image in post.




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