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beemer535is

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Posts: 115
Reply with quote  #1 
I am hoping someone may be able to shed light on this for me. I have a 22 townhouse development to do and am trying to get the colors correct in Stage 1 as it will follow through entire development. I have been doing this for two days and cannot satisfy my client (and rightly so) Now what is happening is I have color swatches in photoshop for correct colors, these are applied to faces in v2 as per usual. I render using the exact same settings (1.0 Exterior) which is fine, but then the client may say 'this swatch has too much red) I will then get the swatch in photoshop and remove some red, update the color in SU which displays fine, then re-render in podium to find I have the same look as the render previous. I have then removed that material, and reapplied with the new swatch or color to find that it renders the same once again. Is there a problem with updating the materials? As this has been going on for just over two days now which is extremely frustrating to get THREE colors correct. Any help appreciated as this is killing me
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davew

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Reply with quote  #2 
This is a known bug in V2 and hopefully will be taking care of soon.  Currently to get around the bug you need to delete the contents of texture folder when ever you edit a texture within SketchUp and then render.    Here is how to get to the get to the texture folder (from the FAQ)

If you edit a SketchUp texture from inside SketchUp and then render, the rendered images displays the original texture and not the edited texture. You will need to delete the contents of the Podium textures folder to resolve this problem.

Window users - Go to C:\Users\(your user name)\AppData\Local\Temp\SU_Podium_V2\textures\ and delete the contents of this folder. Try rendering again.

Mac users - You will need this script to access the TMPDIR. Download the OpenTMPDIR script here. . Open this zip file and launch the OpenTMPDIR script. This will display the Temp folder inside Finder. Go to the SU_Podium_V2 folder and then to Textures. Delete all the image files in this textures folder. Then render.



beemer535is

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Reply with quote  #3 

Thanks Dave, also I noticed in the scripts folder above textures I have about 60 gb of files there, can they all be deleted safely?

bigstick

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Reply with quote  #4 
Yes, you can also delete the scripts. 

These are complete sets of instructions for the render engine. You can take them from one machine and drop them into OOPR on another. When we get the texture fix (which effectively flushes the texture cache folder) we should get the same thing for scripts.

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pmolson

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Reply with quote  #5 
Beemer,
I ran into this as well and received the instruction for emptying the cache. It works.

Here is another option:

I also found that renaming the material after you edit it will then allow it
to be rendered reflecting the change made in su.

I find that a little easier then dumping the cache between test renders.

p

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