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arqcova

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Reply with quote  #1 

Hello to all

 

with my latest exercise, checked a lot of examples on the forum, always a great source of information.

 

Gatriot_Aerial_01_merge.jpg  Gatriot_Aerial_02_merge.jpg  Gatriot_Aerial_03_merge.jpg  Gatriot_Aerial_04_merge.jpg  Gatriot_Aerial_05_merge.jpg  Gatriot_Aerial_06_merge.jpg 
cloud shadows added in post, I can do better the tree shadows but no time left for this delivery, give me any feedback or comments, thanks!



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bigstick

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Reply with quote  #2 
Nice work!

I did some images very much like this recently. I used some simple 3d Cars from 3dw because the Podium cars have too many polygons.

I also used textures with road markings. I would make the car parking bay markings white to add more definition. For my images I also added PV panels and roof lights to the roof plane, along with a simple fence and gates based on transparency maps.

One of the biggest problems are ground textures. Distant aerial images like this need a different approach to standard ground-level renders. You need more blotchy variation over a large area, and less contrast. you can see this in your grass.

Years ago I took some textures from a Video game (something like Civilisation) that had some fantastic distant grass textures. Total War also has some really good ones.
Any video game that is based on aerial views should have some excellent ones. Dig around in the resources folder and you should find some!

Alternatively, make your own in Photoshop. Use the clouds tool to add slight variation. Do this for the grass and the asphalt parking area.

I really love how you have done the trees, these are great. How did you do them?

For my aerial images I imported a Google Earth map for the ground plane. Actually I stitched together some smaller higher resolution images to make a larger, higher quality image. It did take some time but it did make a difference.

The street lights and road kerbs really make a difference!






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dennize

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Reply with quote  #3 
Good work.


This Plug In is good for trees like this


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arqcova

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Reply with quote  #4 

Great tips Big!


Yeah, I tried to add the cars but they feel out of the more straightforward look, I also needed to add the fences and the gate and maybe some human scales, but all points noted for my next one!

I'm going to search for some good aerial textures, a great example using civilization! get it now 

The trees are from podium browser 2d angled views with the spray plugin ( I needed to change each tree texture on PSD for the "defringe" and eliminate de white border on each one) and used the plug in DropC to drop the components to the google earth topo ( never think about using the same texture as google earth [crazy]! right now there is a discount (25%) on place maker... considering on getting it... https://www.suplacemaker.com/buy/

Dennize that ray tracer plugin popped my eyes out! cool! Going to use it for the next one! Thanks for sharing!

 

I'm thinking about compiling a list of the best plugins to work with podium


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jlo

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Reply with quote  #5 
Placemaker seems like such a great utility and app but its so expensive and a re-occurring fee. 
szut

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Reply with quote  #6 
I think it looks great. Probably needs more variation on the greens of the trees to look more realistic (I know that's a pain [wink] ), but maybe using a brown mulch texture around trees and brown dirt/brush under the trees in the forest? There wouldn't be grass there, right? Anyway, it looks very good.
arqcova

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Reply with quote  #7 

Updated with some changes (if you asked me it looks like a walking dead set) but it was the requirements...

 

I had little time to make them so the grass texture is the same, I'm going to improve them for my portfolio but for the original purpose they are ok

 

Gatriot_aerial_01.png  Gatriot_aerial_02.png  Gatriot_aerial_03.png  Gatriot_aerial_04.png  Gatriot_aerial_05.png  Gatriot_aerial_06.png 

 

Gatriot_street_01_merge.png  Gatriot_street_02_merge.png 



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jlo

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Reply with quote  #8 
i really like how this is developing!
bigstick

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Reply with quote  #9 
I really like the attention to detail here! 

That fence is somehow, not the greatest... I don't know if you have used it simply because it's a generic secure fence (except it's not because that wire isn't very robust, far easier to cut with pliers than to climb) or that's the actual type of fence that the client wants.

I see exactly what you mean about Walking Dead! It's a shame because the fence dominates what are actually a really nice set of renders.

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arqcova

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Reply with quote  #10 

yeah, I totally agree, going to eliminate the fence (and the cameras) on my portfolio items, my father told me that's a prison!  [biggrin] ha!

 

the client is very special.... and I think he loves TWD

 

Who puts a fence in a retail area right? you want to invite the people to come in... but oh well...


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bigstick

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Reply with quote  #11 
You're right, it looks like a military camp not a retail development!
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dennize

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Reply with quote  #12 
how did u make the grass?

and which preset did you use for rendering?


my grass looks like this [frown]

grass.jpg 


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arqcova

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Reply with quote  #13 

Hello Dennize

 

I used all the time this tutorial:

 

http://suplugins.com/podiumbrowser/help/pb-grass.php

 

I just repeat the process each time tweaking some values and learning how to do it

 

the black spots is always a pain with the 2.5 grass, but you can eliminate them using the vegetation preset http://www.suplugins.com/preset/1.0.5_exterior_vegetation.zip

 

Or using the QMC preset if you need better quality and softer shadows (I think)

 

before using that I will desaturate the texture on PSD or any other program (window photos do the magic) that grass I think it looks green radioactive (I'm color blind)

 

if you have issues send me your grass and I can check the file


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jlo

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Reply with quote  #14 
Its also worth noting that he didnt do the 2.5 grass everywhere... he only did it in the foreground. Render times go up exponentially. It looks great btw and was the first thing i noticed. 
dennize

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Reply with quote  #15 
@arqcova  

the error was i have rendered with the default preset.

did you change the parameters called "var_Lightbounce" from the vegetation preset?
The near grass looks good, the distant one has black spots...

 
2017-30_Moorkamp OL_SketchUp - 2018 - 18012018-0 2018-01-23 0941260000.png 



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