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solo75080

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Texture King
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Reply with quote  #1 

I hope to start a pinned topic relating to better model building, quicker and easier.
We all take it for granted that we know Sketchup and cannot learn anything as now we are rendering fantastic images (at least I thought so) yet downloading a few great models from 3D warehouse has humbled me and taught me a lot of new and old tricks. So the point to this is adding a few things that made model building easier, faster and better for you...who knows what we all can learn, even beginners at SU can teach old hands a thing or two, as SU is constantly evolving and new users adapt to SU in different ways and styles.

I am sure a few may argue that Sketchup tips belong in a Sketchup forum and there are many around, yes thats true but consider that a well made Podium ready  model renders better and bleeds less with smaller chances of issues like reversed faces, artifacts etc.

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Stinkie

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Reply with quote  #2 

An excellent idea!

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solo75080

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Stable editing:

By opening a second Sketchup session one can ctrl+C on any object, group or component in your main scene instance and then collapse it and ctrl+V paste for editing, texture placement, reflection addition etc without complicating oneself in a busy scene, risk bug splats, have to contend with speed issues due to heavy model. then delete the original and reverse above process to import the new object/component into scene without issue.

Feel free to try this, one will notice that this also reduces the size of ones model too due to SU memory problems, hidden textures and geometry etc.

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solo75080

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Reply with quote  #4 
Purging:

Probably the most important steps in model building, yet the most incorrectly executed ones. One needs to purge in sequence to eliminate un-needed relics properly. so instead of explaining it in detail use the following Ruby script called "purge all". It makes purging a breeze and reduces the model size quick and easy.

http://www.crai.archi.fr/RubyLibraryDepot/Ruby/EM/PurgeAll.rb
Right click above and select "save target as" option, then save in your plugins folder.

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zorro

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Reply with quote  #5 

This is all good stuff... great idea for a thread.

solo75080

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Reply with quote  #6 
Importing .3ds models

This one can get very involved as there are numerous factors that can aid or ruin an import.

Firstly import any new model into second instance before adding into main scene. The reason for this is to match import units with your model units.

We come from many different countries and use different units for different industries, here in the US we use Imperial measurements (without getting into a debate again...sheesh!) where as the rest of the world mainly uses metric. So this is tricky one needs to try different options if one does not know the .3ds's units, do not assume to know and use the "model units" in the import options menu as that can result in broken meshes or complete import failure.



I start with centimeters and if the mesh is damaged I close SU session, open new session and try inches until the right scale is found (one must close and reopen as just changing the unit will usually result in same broken import.

Once you have a successful import go to window -model info in SU top tabs and change model units to same as imported units, save and close as .skb.
Now reopen model and go back to window - model info and change to units of the scene you intend using it in, make component and save in appropriate folder.
open Components menu and import new component....Viola!!

Now textures may not be present....that is another tutorial with many weird and wild processes.

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Nik

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Reply with quote  #7 

Hey, thanks for the thread. I don't know how much i would know over the next person, but if things come up that i think is clever enough to not easily be figured out, I'll post it. As for the purge all file, i haven't tried it out yet, but am looking forward to it. Thanks. I've never used the Ruby commands or anything, but I have been using sketchup for close to 6 years. I hope that I can give something to the community since i've been learning a lot from it.

bigstick

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Reply with quote  #8 
The other thing to bear in mind with importing 3ds files is that lots of files have some very complex curved geometry which gets imported as a large number of very small faces. As you probably all know by now, SU has a problem with very small faces, and if you import a 3ds file with them in, they won't get created and you will end up with holes in your mesh. Sometimes you have to import your model at a much larger scale so that all faces get built. Then, for some reason I don't understand, you can scale the model down to the correct size, and you get to keep the small faces.

I rebuild a lot of 3ds files to reduce the poly count to speed up rendering. You may well find that many 3ds files are just too complex for your purposes.



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solo75080

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Reply with quote  #9 
Adding reflection:

http://www.websitetoolbox.com/tool/post/supodiumforum/vpost?id=2055832

Lazy post...

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iidesu

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Reply with quote  #10 

It is really an great idea.


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bam1

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Reply with quote  #11 

hi, the purge all link seems to be dead

bigstick

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Reply with quote  #12 
Google tells me (correctly) that it's here.
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