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eric

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Reply with quote  #1 
I work for a company that does modular shelving systems inspired by modern furniture and I use SketchUp + Podium for my visual aids. 

A new customer came to us in need of a bookshelf. Usually I just do a shelving design with no context to their space but her home was furnished and laid out really nicely with classical modern pieces so I went full monty!

This is not my design, just a recreation for practice (and to hopefully sell) but I did add a few notes with the Noguchi table and that common but cool floor lamp.

Copy render.jpg 

IMG_0121.jpg (original image I worked from)


eric

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Reply with quote  #2 
Adding images so you don't have to download anything


Render - Wyard, Lori.jpg 

IMG_0121.jpg 

JustinSlick

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Reply with quote  #3 
Hey this is pretty nice! I like the addition of the shelving unit.

There are a couple things that stick out to me.

1. I think the texture resolution on the fireplace is too low, and as a result it looks blurry.  Either reduce the texture scale to something smaller, or find a higher quality texture. 
2. The lighting is a bit blotchy.  If you didn't use the interior_high preset, that should help.  Doubling the render resolution can help with this too (if you have time).
3. I don't think that couch is a good choice.  It looks very "CG" to my eye, and I personally think the texture clashes with the rug.  The blown out highlight on the pillow probably doesn't help.

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eric

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Reply with quote  #4 
Thanks for the feedback!

The fireplace is pulled directly from Podium so I didn't think about the texture. I realized it would also need a bit of a gap around the edges, it looks a little "painted on".

Agreed on the couch and rug, just tried to pull similar items from Podium to match the image.

Can you explain the blotchy lighting? Is it just not crisp enough? I did render it at Interior_high preset but maybe I could render at Interior_QMC or increase resolution if you think that will take it up a notch.
JustinSlick

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Reply with quote  #5 
Oh shoot sorry, I didn't mean the fireplace, I don't know why I said that! I totally meant the wall behind the fireplace. It just looks slightly soft/blurry, as if the texture has been scaled up beyond 100% of its resolution.

For the lighting I was thinking there were some unnatural looking shadows near the edges where the ceiling meets the walls. Sometimes that can happen due to undersampling when using the default preset instead of high, especially when there are artificial lights in the scene.  But I could be imagining it if you used the high preset.

I feel like I might be seeing some JPEG compression too, or possibly oversharpening... up around the lights, and above some of the books.  PNG is lossless, so it's a better choice in cases where file-size isn't an issue.

Sometimes rendering at double size can help "smooth" out the lighting when there are artifacts, or trying QMC like you mentioned (although QMC can be slightly grainy, which can be good or bad depending on your taste). 


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