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KingJimi

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Reply with quote  #1 
Hi all, I'm currently studying Art and as a personal theme (selected by myself) I'm exploring Architecture, as I'm planning to take the world by storm! Well, hopefully anyway, if I get into a good Uni.

What do you guys (or gals) think of these renders? Unfortunately I just found out about it this week! Only a week of play!

I call it a cross between the conceptual and reality of architecture.



Any good?

bigstick

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Reply with quote  #2 

Very good. Very ... 'arty'

I don't think I have seen any images quite like this here before. Probably the most atmospheric image we have. Top image is best. It looks like you have used a large LEM above the table out of shot.

 

I think that posting the model would be really helpful for a lot of people because of its simplicity. People could learn a lot from how to use LEMs, what size to make them, how far away from the model to place them, and how strong to make them.

 

Nice!


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zem

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Reply with quote  #3 
Excellent! You've really been able to set the lighting just right to create the mood. I agree, this arty lighting is unique on this forum.

Interesting choice of objects on the table - on the "conceptual" side i see a few geometric models.., that gets the point across, but how about a few non-orthagonal models (eg. platonic solids, sphere, cone, tube, triangles), made with a variety of materials.

The "reality" side is well represented by the coffee cup...  in my office it is common to see a whole group of used paper coffee cups accumulating in stacks of varying heights, some with days-old coffee still inside =) For tools of the trade, maybe a T square also? The roll of trace looks a little stiff, and could be more transparent - maybe put a sketch underneath. I'm not sure where the three square pieces of paper belong... can't quite tell if they are stained napkins or sketches.  Nice work!
KingJimi

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Reply with quote  #4 

Thanks for the advice, I'll get back and post some newer models.

 

But a question - how can I make the A3 paper roll look softer and more dynamic? I just thought it was a limitation of SketchUp... I'm also trying to learn Blender, because of its soft body and physics function too.

 

On the "napkins" - they are actually different ideas of the "architect", scattered across the table, with the models representing concept, dreams, and so on. The models on their own look scattered and confusing, especially with a mixture of ideas and models on the table. Thus, the light is supposed to unify them, so that it blurs the conceptual and reality into one.

bigstick

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Reply with quote  #5 

What about some physical material samples on the desk to represent reality?

Or is that what the cubes are?

 

Or possibly a pile of paperwork and maybe a product brochure. This need be no more than a rectangle with some textures applied.

 

I agree with zem about the orthogonal nature of the desktop models. You really wouldn't make a model for something that simple. If you had something a bit more Frank Gehry or Zaha Hadid, that would be a lot better imho  - although possibly a b**ch to model...

 

 


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lrsuser

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Reply with quote  #6 

nice lighting effect through podium!

how about a sexy looking architectural lamp?.....and not an interrogation chamber...lol

 

~eR

KingJimi

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Reply with quote  #7 
I'm working on it - but from scratch. Will post, before the eval runs out!!!
ganogo

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Reply with quote  #8 
these table is too much tidy!!!!


Nice rendering!!!!!!

KingJimi

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Reply with quote  #9 
OK, considering what you've all said, I've changed the objects (a bit) and changed the lighting a bit,




Better or worse?

And BTW ganogo, I am kinda tidy.
zem

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Reply with quote  #10 

Sorry... have to say i prefer the earlier version. The scattered pencils were a nice touch, and i miss the tape measure and roll of trace. What is that on the left now... a book? It's hard to tell. Also the objects are a little too evenly placed... might be nice to have a few clusters of objects juxtaposed against larger areas of emptiness.

But really like the new massing model you added on the right - it looks much more interesting than the three models at the top. Maybe you can make three copies of this new model - one in glass, one solid, and one made from sticks (ie. wireframe, like the top left one).

KingJimi

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Reply with quote  #11 

Taken note of thanks for that. I did actually prefer the previous model, but I lost the file that I had for the original. What kind of objects can I vary on the table? One problem is that some objects I want to place are too complicated to model...

zem

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Reply with quote  #12 

I don't think the objects need to be too complicated. What you had in the first model was great, and the latest little model on the right is even better. It would be pretty easy to use the same shape to make a glass version and a stick version, right? Also i would suggest moving the current objects closer together. In my opinion they are too evenly spread out.

bigstick

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Reply with quote  #13 

I agree with zem (again)! The first model had a nice kind of informality/randomness in the spacing of the items on the desk, which looked less contrived.

Also you can make those simple building structures more complex by grouping and irregularly scaling them or just grabbing some of the geometry and pulling it while holding the alt key to make it automatically deform. Just a little less orthogonal geometry would be sufficient I think.


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