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atrodler

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Reply with quote  #1 
entrance to a large nature preserve parking and info center.
nature park entry.jpg 


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drawovis

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Reply with quote  #2 
as usually a pleasing render. 😉
I find that your roads always look very nice. May I ask if you use a special program or plugin in SU to create your roads?
atrodler

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Reply with quote  #3 
Thank you. I use one of the podium asphalt materials and then create the painted stripes from that. There is nothing special about the material in the SU model.

I think the secret lies in the post processsing.

Asphalt tends to appear lighter in color in the higher traffic areas so I always darken the edges and center. There are a number of ways to do that so whichever method you prefer will probably suffice. I also went and searched the internet for asphalt or pavement cracks photoshop brushes. You can find lots of free brush collections. I’m talking about the abr file. Once you get them saved in the correct folder and then loaded the rest is purely subjective to making the roads look like actual roads. There is always some dirt, and even a fairly new road has some cracking in it.

I use separate layers and simply paint the cracks on in black then set the layer to multiply. I’ll scale the layer to get the right perspective. Adjust opacity to your liking. Maybe a little noise. Maybe a little blur. Many times I’ll add a huge crack, make it barely visible, and blur it quite a bit to get that water stain effect as if that is the the way the runoff would flow if it rained.

It really is a user specific technique and if I was asked to prepare a road in a rendering using the methods described, I can guarantee that if I did it three times on the same rendering, the result would look a little different on all three. There in lies the art of some of what we do.

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B_Arellano

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Reply with quote  #4 
I would love to see a screenshot in the sketchup model in renders like this, from above, to understand the complexity of the work executed, excellent work by the way
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atrodler

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Reply with quote  #5 
B_Arellano, Thanks. aerial shot as requested. 

The scene posted is part of a much larger model (+/- 125 acres) as you can see from the screen shot. (There is even more than what is seen below) Most of my models are large scale site planning projects on full terrain. I know it is difficult to see but the whole parking facility is on a gentle slope with the highway elevation at the bottom of the image approximately 25-30 feet lower than the far end of the parking lot. This may seem insignificant, but I think landscape renderings have an entirely different appeal to our eye when they are not modeled on a completely flat surface. Besides, the world isn't flat right?

Typically, my models are used to showcase a project to the client, and scenes to be rendered are selected based on the design program. I then add more detail to ultimately end up with the scene that I originally posted.

nature preserve.jpg


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davew

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Reply with quote  #6 
Wow. Andrew. You have been busy and doing some extraordinary things.  Fog effect done in PS?

davew

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Reply with quote  #7 
is the grass in he first image 2/1/2 D grass?  Look so real.
atrodler

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Reply with quote  #8 
Hey Dave,
Busy! Always working on something. The fog for the first image was done using the successful podium tutorial. The aerial shot is simply a SU export jpg so I used the built in fog setting.

The grass. Since my last few projects have had only strips of grass along roadway edges I was able to get away with using full 3D grass, generated using the crowd option of the make fur plug in. Flowers were add PP.

nature preserve haze.jpg 


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1eve1

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Reply with quote  #9 
Wow, this is epic work!

In your aerial view most all your trees appear to be 2D but in the street view the foreground trees look to be 3D. Did you use 3D trees in the foreground?
atrodler

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Reply with quote  #10 
1eve1, Thank you.

All I did for the aerial snap shot was move the camera. All plant material you see is the same as the rendered image. You are correct, almost all of it is 2D material. Most from the browser, some of my own. Not counting the ferns, there are only 4 3D plants in the model. There are 3 oaks and a maple. 2 oaks are located where the entry drive splits, one on each side. The remaining oak and maple are visible behind the building. The oaks are from sketchucation, if I remember correctly. That’s it. The nicer 2D foreground trees I made from the hackberry collection available on sketchucation.com. I rendered the 2d images in podium at hi res and then made the sketch up components from there. I only needed a few of them in the foreground where the detail was necessary.

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arqcova

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Reply with quote  #11 

Like always you are a true master Andrew, always learn a lot from your work progress great tips!

 

just saw this in twitter, maybe it will help you with the trees

 

https://twitter.com/curic4su/status/1068387755065888768


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atrodler

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Reply with quote  #12 
Hey Andres!
Kind words... thank you.
I checked out the twitter link... I don't use that plugin or program, but I do create my own versions of 2D plants from 3D plants.

I set my camera to parallel projection, which is another way of saying orthographic projection, then set my camera to view the tree (or any plant) the way I want it, shadows on, render at hi res. I do the same for plan view. You can easily get three or more different looking trees (for variety in your scene) simply by rendering different views of the same 3D tree.

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"adopt the pace of nature: her secret is patience." 
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