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Brooklyn

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Reply with quote  #1 
Hey guys, I need some help rendering this scene for a friend of mine. Look at the image I attached. I cant get the ground to render and for some reason some glass and walls come out pure white. Can someone help me out and find the perfect settings and why these walls and glass are turning pure white? All the relection is at 5 setting so I dontknow whats up

Thanks again!

Brooklyn

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Reply with quote  #2 

Another picture of my problem


Turnis

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Reply with quote  #3 

a lot of your faces are facing the wrong way. click ur monochrome display button and reverse all the blue faces. it won't render backward faces. that will fix ur problem.

bigstick

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Reply with quote  #4 
Try reading the FAQ - the answers are in there, that's what it's for.

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Brooklyn

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Reply with quote  #5 
just did that and still having problems...

I changed the face colors to see the different faces better... and seems like the color of the face is being rendered??? help lol

bigstick

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Reply with quote  #6 
Okay, I'll try to have a look early tomorrow.

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nomeradona

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Reply with quote  #7 
I took a quick look.

once you reversed the glass material apply again the glass material on the side that you have reversed. su materials are double sided. it doesnot mean that you can see it transparen, the material is there already. glass materials need to be treated as two sided.

cheers

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solo75080

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Reply with quote  #8 

Okay, easy fix..you have reversed faces that are transparent. Go into you material editor and remove those materials and then re-apply them and make sure faces are aligned.


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Brooklyn

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Reply with quote  #9 
Thanks guys! My friends model was really messed up. Took awhile to clean it up and fix all the problems. Im pretty organized in my models so maybe thats why I have never had a problem  Here are the final products... they are raw and ready to be sent to Photoshop by my friend!

Thanks again!

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