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Nick00

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Reply with quote  #1 
Hello everyone, 

We are starting a new tutorial series. The goal is to take user submitted files and renders, and make a tutorial on how to improve. Kind of a before and after thing with your renders/models. You can read the first one here!

So if you have scenes you can't genuinely get better and wish to know how, please post you render here or email them to me. I'll choose one each month and make a tutorial.

You can also post any questions, topic suggestions about the tutorials here!

Thanks all!

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corniflet

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Reply with quote  #2 
Ho Ho Ho !
Good idea Maître érudit [idea].
I post this picture already on an other post, but... mieux vaut deux fois qu'une.
I have problems with aliasing (look at the table).
Perhaps this could be somethink for a tutorial.
Thank you.

Corniflet
KitchenAliasingProblem.jpg 


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Nick00

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Thanks! [smile]

Put a bit more more love into the kitchen design (research some pictures on the web if you need inspiration of reference) and this would be a good model for a tutorial!

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PAUL12

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Nick is there any thing in my renderings I can improve on maybe with light or textures. How can I make them more realistic. FEVER 1.jpg  FEVER 3.jpg 
JF

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Reply with quote  #5 
Agreed. Great idea. I actually read the firtst tutorial and I realized that this type of refresh is always a good idea. I'm going to apply it point by point on a personal exterior render this week and see how much time I invest and look at the before and after renders. Thanks!
Nick00

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Reply with quote  #6 
Thanks JF,

Paul, we can definitively improve this.  If you sent me the model to my email address, I could make the next exterior tutorial with yours! 

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drawovis

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Reply with quote  #7 
Hello Nick,

My goal is to make as natural as possible lit interior renders. But I'm always struggling with the balance between artificial lights and 'natural' sunlight. Thus far I picked up a lot of tips here about Round Corners, placing objects free from the surface, reflections, grass and many more. I want to use as little as possible artificial lights.
So I love the tutorials here on SU Podium! And I really liked the article about Interior Rendering from you. Thanks for that!   http://suplugins.com/podium/tutorials/nick-tut-chris.php

I had to take over a real time project, it's a 'small' bathroom with a separated shower and toilet. The chosen color pallet was concrete look walls en floor, dark oak furniture and black windows. In the effort to show more then just an odd corner of the bathroom, I removed walls to get a look at the shower and bathroom. The cut-through wall I made black. After many test renders I came up with this result. So now I'm wondering if there is still room for improvement?

render-010-drawovis.png


Nick00

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Hey there, that a nice scene! There's always room for improvement, but I wanted for some time to do a tutorial using only LEM as both artificial and "natural light".  Would you like that? (you would not have a background behind the window..
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drawovis

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Hello,
Sorry for the slow respons, (forgot to subscribe) I would love to see what you can do with this model to get it even better! To replace the background with a LEM is fine.
I will send you the model to your e-mail address, oke?

drawovis

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Nick, when I click your link above  (my email address,) I get redirected to http://cadalog-inc.com/
Should I use the contact e-mail address there?
atrodler

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Reply with quote  #11 
Quote:
Originally Posted by Nick00
Thanks JF,

Paul, we can definitively improve this.  If you sent me the model to my email address, I could make the next exterior tutorial with yours! 


this would be a great model to landscape!

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Nick00

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Got you model, thanks a lot! 
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qkarmark

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Hello, I am struggling to light this scene/model correctly. I am having nothing but trouble because I can't understand when/why the physical lighting is controlled. I am also attempting to use LEM above the model in an entirely enclosed space (note the reflection on top of the wall clock).... still no luck. My end result is supposed to be high (print) resolution and poster sized.
Here is my test render -  https://www.dropbox.com/s/zu9hzpn99krjved/table%202018-09-29%2012341400000.png?dl=0 - as you can see, the main focus is supposed to be toy hockey game, except the whites are entirely blown out, and the mid tones are really flat.... any help would be appreciated.  EDIT: there are two LEMs in the actual model; one is the eyes for the Iron Giant, and the other is the 'neon' ring inside the clock face. nothing else besides the softbox lighting has LEM properties.

model-scene-setup.jpg

drawovis

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Reply with quote  #14 
Hey Quentin,
There are better experts here then me, but what strikes me is the illumination of the hockeystick. The bottom side gives light, you can see that in the reflection.
My guess is that you used a material for the LEM's but also for the table floor and stick?
You can check if the material has a LEM with the Material Properties:
Knipsel.png 
Make sure that those materials are from a different material then your LEM. (and don't give light)  [wink]
I guess you'll solved then a big deal of your problem.

qkarmark

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Reply with quote  #15 
Thanks for noting that: indeed, the material on the hockey sticks is set to LEM ( my mistake ). It's helpful, but i am afraid the model still won't render correctly - here is a new test confirming no other materials in the scene have LEM:  table 2018-10-02 11445900000.png 
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