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drawovis

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Reply with quote  #16 
My guess is your softbox is still using the same white color as the toys. (or visa versa) In the last render you turned the LEM down of that softbox? Then all the others with that same material will also get dark.
Take a look at the toys: all the whites seems to give light.
You can simply test this by turning the color of the soft box in something like red. If the toys also change in red then they are of the same material..
Knipsel.png 
Make all the (white) materials of your toys Unique and then check the LEM.
And don't forget the Analyse Tool (wrench) to see how many faces have LEM.


qkarmark

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Reply with quote  #17 
OK, here's an update.... and I'll credit @drawovis with helping me discover something I was not previously aware. Attached is my latest (medium-resolution) output with slight Photoshop tweaks. The lighting is rather close to what I wish to achieve now.
@drawovis, you were correct, you've helped me identify that using default "materials" inside SketchUp is not recommended: instead, they should be defined and named, even when it's a simply colour like grey, white or blue etc. and then that way anything used as an LEM will not get confused with elements and materials in the physical model. thanks for your help!

  table-hockey.png

drawovis

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Reply with quote  #18 
I'm glad it worked out. [smile] It looks a lot better!
It is indeed wise to give all materials a unique name, especially materials with LEM.
(btw the Rubiks Cube still has a white that gives light.)
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