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Aida

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Reply with quote  #1 
Hi!,
I am a product designer and I've been quite satisfied with the results of SU Podium, the one thing that a constraint is that if I wanted to create a design with glass effect.
Even with the beta, the results I get are always like this.

hopefully next time, can be obtained results from the effects of this glass is at least as like

Heavy Thanks and sorry for my english...

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bigstick

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Reply with quote  #2 
Can't see your images I'm afraid...
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bigstick

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Reply with quote  #3 
Aha - I see them now. There are 2 issues here. First of all you just haven't set up your glass material well enough. Try 3% diffuse, 5% reflection, 87% transparency with refraction and caustics enabled.

You can get a *much* better result.

However - at the moment, Podium glass is set up as architectural or 'thin' glass. That is, it doesn't work if you model 'solid' glass with more than one plane. This is because materials are set to be doublesided, which means that if you model solid glass, you get internal reflections which is inaccurate, and most importantly - doesn't look quite right.



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Aida

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Reply with quote  #4 
Thank you for  your respons,
So I understand now, what is the cause of my problems during the use of glass effect with SU Podium.

So far I feel comfortable working with Su Podium and I/We still Wish that
someday SU Podium Team could be able to overcome the solid glass effect problems...
Tyro

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Reply with quote  #5 

... any news on this topic yet? solid materials or fluids I mean...


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bigstick

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Reply with quote  #6 
Fluids should be easy enough, I'm not aware of a problem with this.

'Thick' glass won't be implemented until Podium 3 most likely. This is caused by a fundamental issue of the way Kray deals with polygons compared with SketchUp.

What I have been wondering, is whether we could simulate solid glass by applying a different transparent material without reflection or refraction to the 'interior' glass face. I just haven't got around to testing this one yet...

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Tyro

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Reply with quote  #7 
Quote:
we could simulate solid glass by applying a different transparent material without reflection or refraction to the 'interior' glass face


...interesting idea, I'll give it a try when I have a little spare time!

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