Registered: 1505894693 Posts: 2
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First post here. I've attached a couple of Gazebo/Pavilion designs that I did recently. I've been flicking in and out of the forum getting tips and tricks over the last couple of months and thought I'd post the results. I'd love to get some feedback and any advice for improvement. Thanks, Bobby __________________ Bobby Harris
Registered: 1165246934 Posts: 10,249
Reply with quote #2
Wow - these are fantastic! There is so much skill and care in these renders.
I'm really looking at them hard to find any flaws in the detailing and the model and the renders, and all I've got is that some of your copings are a little thin and on the last image you have a gutter but no downpipes! I think some cool post-processing would elevate these and give them much more impact. Unfortunately I'm not expert on this! Have you tried using the HDR presets from here? They might help with PP. __________________
That which does not kill us makes us stronger -Friedrich Nietzsche
Registered: 1453245304 Posts: 33
Reply with quote #3
I'm with Bigstick, the renders are top notch. I would agree that developing your post processing skills is next. The colors seem a bit "off." The first one looks good to me. I think the second one has way too much yellow in it. In fact I did about 2 minutes of PP on it and came up with this. Personally I think the building in the back is overexposed and throwing the image off. I know that sometimes stuff gets blown out in real life when you are photographing outdoors when the sun is low due to it hitting some surfaces and not others. But I think reducing the intensity of the light in the render, and then brightening places in post is the way to go.
Another thought. Dark shadows are KEY. In real life dark shadows are everywhere. They add depth. Podium doesnt spit out renders with good shadows in my opinion. But thats where photoshop comes in. I think lighting and post processing is really the way to get your renders to the "next level." Here is how the image turned out after (violet photo filter, curves, levels, and a sharpen.) Gives you an idea as to where it could go given more time. I think the roofs are too purple due to the photo filter (which was violet to cancel out the yellow), so I would mask those next time and not apply the filter to those areas.
__________________ "Luck is when preparation meets opportunity."
Registered: 1415284918 Posts: 30
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Wow! Clearly a lot of work in creating these - GREAT work! Did you use the Fur plugin for those pebbles in the top image?
Registered: 1505894693 Posts: 2
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Guys, Thank you so much for your feedback... It's very much appreciated!
BigStick - I Completely agree that they're in need of some PP. My PP skills are pretty limited, to the extent that all I can really do is add a background!! I kind off work on the basis that if I try and get the model as detailed as possible then it won't need as much PP work. This obviously isn't the case so i need to go away and do some serious Photoshop homework. Thank you for the link to the HDR presets. I'll get to work on using these. Good spot about the missing down pipe, I'm kicking myself to how I missed that!! Thank you for your advice, definitely taken on board. I spent allot of the weekend looking at Photoshop tutorials so when I have a minute i'll have another go at editing these. Like I mentioned to Bigstick I don't really know to much about PP so hopefully I can get these improved. icapture - Thank you! I tried to limit myself to a couple of days a model. The Gazebo model (yellow brick house) did take allot longer as i found myself modelling things out of view - It turned into more of a game of SIMS then a Render! Yes I did use the Fur Plugin for the pebbles... the model is from the 3D Warehouse - urbanjourney - LINK TO PEBBLES Thanks again Guys. Bobby __________________ Bobby Harris
Registered: 1475848891 Posts: 287
Reply with quote #6
A lot of detailing! great work!