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JakubLukasik

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Reply with quote  #1 
What about this? Any ideas please?

1 CR.jpg 

adamcohen

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Reply with quote  #2 
Hi there, I'm new to the forum and I can't figure out how to post to the gallery. I see you've posted recently yourself and I'm wondering if you could help me out with this.

Adam
JustinSlick

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Reply with quote  #3 
Hi Adam, welcome! I just sent a response to your email. Hopefully that will clear things up, but feel free to let me know if you have any other questions.

Justin

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bigstick

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Reply with quote  #4 
This is a decent render [smile]

There are some issues and there is some room for improvement, but there are lots of things to like [smile]

1. Lighting and texturing is good.

2. You need to use the Roundcorner plugin on the wall and worktop surface. Those sharp edges wouldn't be that sharp in reality. The plugin has some options to soften these without adding too much to the polygon count. Try using a radius of say 6mm with 3 segments. That works quite nicely for normal 'square' edges.

3. Turn those spotlights off. You have bright sunlight streaming in, you wouldn't have the lights on in those conditions. There are some lighting artefacts caused by inaccurate sampling on the plinth, and the shadow is weird. Remove any other light sources in the scene.

4. Always model your basic room structure with extruded polygons not simple flat planes. This avoids the weird effects you get like at the bottom right corner by the floor.

5. You need to add some sort of splash back behind the cooker. Cooking creates splashes of grease, which would be impossible to remove from brickwork. You can use clear toughened glass as a splashback. Similar thing with the sink.

6. You need to standardise on the handles on your cabinets [smile]

7. The windows would probably have opening casements, complete with latches.

8. Those shelves are far too thin to be invisibly supported.

9. If you raise the kitchen units off the floor by 1-2mm it creates the kind of gap that you see in reality.



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icapture

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Reply with quote  #5 
Everything bigstick said.  Also, I would choose a background image that has a better matching perspective.  I know its easy to say "eh, close enough."  But rendering is all about attention to the details most people wouldn't care about.
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bigstick

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Reply with quote  #6 
Good call! I meant to add this too, but I'm glad you picked it up [smile]
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