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atrodler

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Reply with quote  #1 
SU 2017
Podium 2.5.* (latest release)

park.jpg 


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V_A_L

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Reply with quote  #2 
Wow. Are these all 3d models? I like it, but i'm no good with exterior renders yet so let's hear what the others say. Interested in how you did this.


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atrodler

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Reply with quote  #3 
the breakdown:
  • all plants front and mid are 3D models.
  • eventually switch to 2D face me where the transition is unnoticeable in the back. 
  • backdrop and sky added post processing. not much to see but fills in any holes.
  • all built items are 3D models.
  • people are 2D face me.
  • ground plane is all textures including grass which is my experiment (a material so technically 2D), description in previous thread as are flowers in the grass. 
  • fog by the tutorial... alpha channel technique. but there is a twist to get it right. any leaves or other alpha masked material does not translate when showing the model in monochromatic mode. So, when the model is complete I save it as a separate model and boost the saturation of all materials to fully white so that I retain the alpha mask. My model then is completely white in the fully textured mode. fog is black... adjusted to my liking.
  • rendered at 2x the L and W of my viewport. resampled back down after all pp.

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bigstick

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Reply with quote  #4 
Looking good!

I'm building some flowers to add in with 3d grass. Wouldn't that path have an edging?

I love seeing your work with 3d vegetation [smile]

Who's that guy with my wife? [mad]

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atrodler

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Reply with quote  #5 
Thank you. I don't get to do detailed scenes often as most of my work is larger scale site planning. But when I do, I can really load up the scene with landscaping. Does the job.

  • I suppose the path would have an edge. For this project it would be a cost efficient solution so for a crushed stone path, steel edging at finished grade would be enough to maintain the path/lawn edge. So, needless to say I omitted the effort for only a nominal showing at best.  Not as romantic as, let's say, a cobbled curb... I know.
  • Good luck with the flowers... my best options are to add in pp for these scenes. gives me most control in the random placement... you know, where ever the little happy flowers want to live. keeps my poly count down mainly.[cool] What looks like clover is easy to mimic. You working on dandelions? A little harder to paint in photoshop. I'd add a few to a scene.
  • That guy! uh oh! thats 'man walking 14' who lives in the browser... better keep an eye on that guy. Ha! you kill me.[biggrin]



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bigstick

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Reply with quote  #6 
Yup - working on dandelions [wink]
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