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arqcova

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Hello to all, just wanted to share this renders ( very limited time-frame but SuPodium got my back)

 

they have some details to fix, but they helped a lot.


Thanks to all the team @SuPodium

 
How was the 3D basecamp going? Any news hor the HDR update?


01.png  02.png  03.png  01.png  02.png  01.png  02.png  03.png 



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bigstick

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Interesting renders!

There are some areas for improvement next time.

The most notable things for me are the asphalt texture and the 2D trees in the aerial view. We have aerial 2d trees in the Browser designed specifically for this situation. You should be able to do a simple component substitution and improve it in a few clicks.

The asphalt texture is too grainy and looks like it has bump applied. In fact lots of the texture look like they have too much bump. For distant renders, you don't need it and in fact it creates this kind of grainy effect. As a rule, I try to avoid using it. It only looks better on certain types of materials where the grainy effect isn't obvious.

Your road texture isn't seamless. If that is from the Browser we need to fix it!

Try also using a specific kerb texture that has the joints in it - makes a big difference 😉





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arqcova

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Thanks for the tips Bigstick! 
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drawovis

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Looks nice for a ASAP project.  I know what it is; very limited time, but you want to deliver a good picture. [cool]
atrodler

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You can also add the scoring lines and expansion joints for sidewalks and curbs (kerbs) in the model and then simply do a line overlay in PP. That way you can keep your seamless concrete texture and not have to spend time orienting the material/texture.
Saves time as seems to be the theme in this case.




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