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murat_3442

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Reply with quote  #1 
Hi,
its original image from internet...
Screenshot_20161214-183819_1.jpg 

and these r my modeling and rendering work for ur comments... I can not adjust the camera angle [frown]
cati_arasi_deneme 2016-12-14 20583300000.png  cati_arasi_deneme 2016-12-14 21060000000.png  cati_arasi_deneme 2016-12-14 21183200000.png   


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bigstick

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Reply with quote  #2 
This is a good start and a great exercise to develop your skill [smile]

1. Remove bump from your wood ceilinged make reflection no more than 3%
2. Model the grooves in the ceiling and make sure your texture matches closely
3. Use the interior HDR preset and save to HDR format
4. Model the frame of the light fittings, and make sure the colour is a pale cream
5. Change the time of day so that it is earlier in the day
6. Change the SketchUp view angle - use the zoom tool while holding shift and dragging the mouse. Try not to make this more than 50 degrees. Use the SUPodium Reset Tilt function.
5. Use post-processing to adjust the colour balance

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murat_3442

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Reply with quote  #3 
hdr_ver.jpg hi to everyone,
remove bump and reflection %3, lights frame is made, time is early in the day and i use hdr preset [smile]



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bigstick

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Reply with quote  #4 
Okay, that's a little better I think. Now you need to make the wood a paler colour, and change the colour of the wall with the window to a pale cream colour. use Photoshop, not SketchUp's colourising feature. The colours in your scene don't match the photo, which is causing it to look rather different.

Try also increasing sun intensity and exposure.

We can then look at post processing.

I had a quick go using PIE with this image. It's better (increased brightness, reduced yellow channel, desaturated, increased contrast and added vignette), but the wood colour is too strong.



Modified.jpg 


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murat_3442

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Reply with quote  #5 
[thumb]
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jjdesign

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Reply with quote  #6 
Thought I'd try a little PP as well...

3159438 opt7.jpg 

bigstick

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Reply with quote  #7 
Yours is much better [smile]

What these do show, is that the wood texture is not a good match for the original. It needs a stronger texture as well as not matching the colour.

You probably ought to model narrow v-grooves as well.

These exercises are really excellent for learning and developing your skills. You probably need to make the shelves a little thicker too. It also looks like the orifginal raised timber floor section has a lip of around 30mm or so.

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murat_3442

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Reply with quote  #8 
Thx @bigstik .You're right. Quality is really hidden in detail. My motive was not to imitate the first official individual. See what we can do. I think we will do some more new work and share [smile]
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arqcova

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Reply with quote  #9 
the separation of the side modules from the walls I think it's too much and maybe the ceiling? 

nice shadows from the lattice

I really like it!

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