SU Podium Forum
Register  |   |   |  Calendar  |  Latest Topics
 
 
 


Reply
  Author   Comment   Page 2 of 2      Prev   1   2
matu

Avatar / Picture

Registered:
Posts: 22
Reply with quote  #16 
I used another approach to solve the dark areas. I lightened the map texture with the sketchup material tool, that way the render times kept quite reasonable. I imagine this could be useful but it depends on the scene you have.


__________________
Man constructs according to an archetype…This participation by urban cultures in an archetypal model is what gives them their reality and validity.” The Myth of the Eternal Return
by Mircea Eliade
DavorP

Avatar / Picture

Moderator
Registered:
Posts: 1,151
Reply with quote  #17 
Not sure I understand how you lightened it. Did you change RGB values or opacity or something else?
__________________
"Architecture starts when you carefully put two bricks together. There it begins."
Ludwig Mies van der Rohe
matu

Avatar / Picture

Registered:
Posts: 22
Reply with quote  #18 
Davor, no I used an external image processor (Photoshop), the material tool has a "edit texture image in external editor" button. When you are finished with the adjustments it transfers the modified image to your model without having to reaply or adjust it mapping coordinates. That is cool and easy.
It may not be the best way but it worked for me.

__________________
Man constructs according to an archetype…This participation by urban cultures in an archetypal model is what gives them their reality and validity.” The Myth of the Eternal Return
by Mircea Eliade
DavorP

Avatar / Picture

Moderator
Registered:
Posts: 1,151
Reply with quote  #19 
Hmm, interesting I have to test to see if tone has any difference in black spots. I use the PS in same way.
__________________
"Architecture starts when you carefully put two bricks together. There it begins."
Ludwig Mies van der Rohe
Previous Topic | Next Topic
Print
Reply

Quick Navigation: