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threedesign2014

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Reply with quote  #1 
Hello,

i have had problems in some of my models where after inserting non-LEM lighting that uses the point or spot lights that the erase stray edges command will remove the light source because its made of edges and no faces.

However i have experimented with making these in to face based objects by filling the spaces with a transparent face and the light properties remain consistent and still work as desired.

Could this be a consideration for all spotlights and pointlights in the future?

Also there are many new types of incandecent LED replacements that i was wondering if they could be made available as actual bulb components in the browser with a listed lumens or wattage comparison. This is so that when doing a lighting plan you can create a realistic comparision and plan lighting technically using podium. Could there be a collection of bulb like components that can be 'plugged in' to various non podium objects and into generic lighting components? Does this make sense? I know that the vast majiority of users get thru great using whats already available but some customers ask me so what lumens is that light?

Also i wondered about the option in the podium light system window that could select all light components with the same name after selecting the first one so that you dont have to delve right into the outliner just to edit the pointlight.

I was also wondering if the option to turn off all pointlights and spotlights could be in this window as well- as a toggle button or checkbox rather than using the menu?

I know these suggestions are geeky but i find myself overediting simple components to get the effect i want with less hassle...

CHEERS!




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bigstick

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Reply with quote  #2 
Actually - all these are great ideas! We can fill the component geometry with faces right away, that should be easy.

We can also add lamp (my electrical engineer colleagues keep telling me that this is the correct term and that 'bulbs' are what you bury in the garden[smile]) type 'base' components to the Browser.

Another excellent idea.

We've been discussing Light editor improvements like you have discussed, but it's another UI element. In theory no problem, in practice, it needs to be added to the queue, and pass the cost/benefit test.

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matu

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Reply with quote  #3 
Real IES lights would be better, not the fake effect that is good for visualization, it would be great to load a IES file data from a light that a client uses as it's own standard.


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bigstick

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Reply with quote  #4 
You're right, IES lights would be great, but unfortunately the current version of our render engine doesn't support them. The new version does (along with lots of other cool stuff), but it's not out of beta yet.

If we incorporate it (we don't know yet because there would be price implications) we would probably be looking at 12-18 months time.

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