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nomeradona

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Softlight Master
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Reply with quote  #16 

thanks i will give this a try.


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sbx

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Reply with quote  #17 
i updated and corrected the tutorial today. so now it's V1.1

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sbx

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panoramaster
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Reply with quote  #18 
i uploaded a higher quality version (768px) of the small appartement (rendered in 2048x1536 and then downscaled). i hoped to somehow reduce the noise a bit, but there's still lots of noise in there. guess i will have to fix that by improving the lighting.

the problem with the panorama is that its quite hard to get rid of noise. if you use noise filters (such as neat image's) you get dark seams, so the images don't stitch so well. so best will be to try to reduce the usage of LEMs.

to keep this post on-topic i post the rendering in the gallery section to discuss it here


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mick07

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Reply with quote  #19 
Thanks sbx for this tip¡¡¡¡¡. It's a good way to make a presentation of a project for a client. I hope to get to do something similar in one of my projects....

mick

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STH_87

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Reply with quote  #20 
Thanks for the very useful tutorial sbx, however the application Gocubic doesnt seem to work and crashes when trying to start a new panorama. I have tried it in XP run on an imac using parallels, and in XP run on my laptop. Has anyone else come across this problem? Any advice on a different application to use (preferably free!?). Have been using a free trial of PTmac (very good) that has expired and don't really want to pay for anything until i'm 100% sure I can produce a panorama at a good enough standard!
Ross_K

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Reply with quote  #21 

Mine's crashing too


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archlvf

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Reply with quote  #22 
anyone figure this out? mine doesnt seem to work. not sure if the program is no longer running for windows 7...
anyone know of another free vr creator out there?
thanks



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DavorP

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Reply with quote  #23 
This one is free. I'm currently rendering images, will post 360° if succesfull.
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bigstick

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Reply with quote  #24 
We have a new feature in development for this
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DavorP

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Reply with quote  #25 
When is it planned for release?
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bigstick

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Reply with quote  #26 
Don't know actually.  It's not imminent for v2.6.  Maybe 2.7 or 2.8

The big feature for 2.6 is caching which boosts speed. Significantly for some scenes.

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DavorP

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Reply with quote  #27 
Hmm, I get the images that don't stitch nicely. Used exact same rendering settings. I can post raw rendered images if you need.
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emtiem

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Reply with quote  #28 
Hi,

This tutorial is great; but does anyone know of any software which can stitch the images to output to a bitmap image? I basically need a continuous banner.

Thanks.
emtiem

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Reply with quote  #29 
I've also been trying this and, like DavorP, getting renders which don't stitch together due to lighting differences between them, even though they're rendered using the exact same settings. It seems that changing the camera view results in a lighting change. Is there a way of stopping this?
bigstick

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Reply with quote  #30 
This is a consequence of the rendering algorithm used. Photon mapping with irradiance caching samples points in regions in the scene, calculates the illuminance value, then interpolates between these to get a faster solution than sampling every point.

The sampling method uses a technique called 'Russian Roulette' sampling. By its nature this involves a random allocation of samples in any scene, but according to specific rules.

It's this randomness that gives you the slightly different illumination effects. Our render engine has two solutions to this. The first is caching the GI solution for re-use, which means that your render re-uses the data calculated for the first scene. Unfortunately Podium has not implemented this.

The second solution is to use the QMC render mode, which does sample every pixel. It's slower, but more consistent

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