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drawovis

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Reply with quote  #1 
with some extra time on my hand, I took it on to make an interior render of a renovation of an old farm. The wood may look a bit rough, but this part of the farm was an old stable.
  def-render002-lines-DRAWOVIS.jpg

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Reply with quote  #2 
Hi there, I think this looks really good. Two critiques from me would be the texture repeat on the wooden beams and the brickwork on the back wall. It's a bit distracting and takes away from the nice contrast between rough natural materials and clean finish or the new construction. Also the view out the back window seems a bit flat, perhaps a 2-d tree or something would help give it a little bit of life?
I'm by no means an expert, just my 2ยข!
drawovis

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Reply with quote  #3 
Thanks for the reply, always room for improvement!
Good woodwork texture I find hard to get. (I know of course of our Podium Browser) Specially when you're looking for l o n g , rough wooden beams. This texture is partially Photo-shopped together and has indeed repetitive.
For the brickwork, I'm already happy when I have a nice seamless texture. [wink]
arqcova

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Reply with quote  #4 
just some ideas

  • desaturate the brick texture
  • use eroder for some random damage to the beams, maybe that will help!
  • try this texture with the beams or another one

beam.jpg 

  • what material is the ceiling?


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drawovis

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Reply with quote  #5 
Wauw! Thanks Arqcova.
I certainly will take your ideas in to practice. Nice tip: the eroder, I wanted to make it look rougher, but didn't have a tool for it.
I will come back with a new render.  (never too old to learn...[cool])

The ceiling is a bit of a cheat...It's a texture I used for the outside of the straw roofing. From the inside it would look different. I have to use something more like this: https://s14-eu5.ixquick.com/cgi-bin/serveimage?url=http:%2F%2Fwww.rietdekkersbedrijf-kleinjan.nl%2Fimages%2Fisoleren%2Fopen-constructie2.jpg&sp=93b90fe313c38fe8508e558001c20ef9
or just go for a wooden finish.
arqcova

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Reply with quote  #6 

cool!

check this page


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drawovis

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Reply with quote  #7 
So, we're back with an updated render. I used the Eroder to make the beams a little rougher. Then it took a while for me to realize that I to project the texture to get an uninterrupted pattern. I adapted a wood sample from Textures.com for the beams. The ceiling is now more how this kind of roof would look like from the inside. 
And some minor adaptions to the brickwork and the background.

defrender-int-009-drawovis.jpg

arqcova

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Reply with quote  #8 

It looks a lot better for me!

 

what do you think?


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drawovis

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Reply with quote  #9 
Thank you! The wood texture is not quite what is common around here... going more for a long texture of rough Pine wood beam.
This render is PP of course, I try to find the balance to get a nice deep contrast without losing something in the highlights. The new Curves is familiar to me, the Adaptive contrast seems to hold promises for me. But that will take some practice for me.
this is a JPG-dump of the HDR:

output-HDR.jpg 

Could I have done better?

PS: I've used a line overlay on the final render.

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Reply with quote  #10 
Its amazing how much a couple of small changes improve the feel of this scene! Congrats!

There is still a repeat in the wood, but it isn't as obvious with this texture. This is something you could easily address in PP, just "healing" out those areas which are more conspicuous, like the repeated knots. You could do the same with the brickwork as well, just isolating one dark brick and lightening it might do the trick (I'm a big user of pp as that is where the majority of my experience is and it's just faster for me).

I actually prefer the lighting in the non pp shot. I understand what you are doing, trying not to lose the shadow detail but to me, the whole image just looks a bit flat. I would recommend trying an invisible LEM of to the right to add subtle illumination to the brick/dark doorway area. Then you could really bring out the shadows and highlights in pp more easily. The outdoor scene is much better, but I wouldn't mind seeing it a bit brighter out there. If you are really feeling creative you could add a subtle depth of field to the area behind the hedgerow, fairly easily done if you have access to photoshop. 

Really, fairly minor critiques. The improvement is great. The ceiling looks so much better, that alone makes a huge difference to the scene!
drawovis

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Reply with quote  #11 
Thanks!!
There a some LEM's in the back room to light it up a bit.
I do my share of retouching when I do photo montages, but I still hesitate to retouch a render... [wink]
exhibitions

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Reply with quote  #12 
For me, it is simply much faster to do a lot of work in pp because I have more experience there. With the risk of entering some contentious waters, I think it was on Ronen Bekerman's blog where I read an article that said in order to take your visualizations out of the realm of technical illustration (their words not mine) you need to treat them like art. To think about the viewer and what you are trying to convey through the imagery in order to take it to the next level. Of course, there is a lot of subjectivity in that direction and room for argument. but that really rang true to me, when I think of the renders that really stand out and make me want to look at them again.
Having said all that I do see the appeal of the "pureness" of getting the results straight out of the engine with little to no tweaking.
JustinSlick

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Reply with quote  #13 
Quote:
Adaptive contrast seems to hold promises for me. But that will take some practice for me.


Indeed, it is a bit tricky to get your head around what each of the parameters does. 

The person that develops the Panorama viewer is the same person that works on PIE, and that adaptive histogram equalization feature was originally developed for the pano server. It's supposed to perform subtle dynamic exposure adjustments depending on where you're pointing the the camera (kinda like the way your pupil contracts and dilates depending on the ambient light level). 

I've seen the demo and it's pretty neat, but I don't know how soon the actual feature is coming.  But the tools to control it just happened to make it into PIE first as an editing feature.


That is a great improvement by the way, Drawvois!

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