SU Podium Forum
Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment   Page 3 of 5      Prev   1   2   3   4   5   Next
Shakyshack

Avatar / Picture

The Quiet Master
Registered:
Posts: 212
Reply with quote  #31 

Great ideas and feedback one and all!

 

Artchung:  no colors added, this is just SU's sun settings with a white background setting.

 

Zem:  I am actually putting together a sunset background right now with another model, trying for the max setting of 3076x2304.  I just hit render on that model so I hope to have it ready for tomorrow. 

 

I am also in the process of re-rendering the night scene we are talking about right now:  I think I will reset it with your suggestions (it is about 30% into AA right now) and see what comes out. 

 

Yes, I am attempting two renders at the same time, tempting fate.  I read about that in anther thread and thought I would give it a go. 

 

Irsuser, you know you have embarassed me!  I'm a Scout Master for a Boy Scout Troop and if my Boy Scouts ever found out about my lack of flag etiquette in this render.....I'll never hear the end of it!!  They would put me on kitchen duty for the next several camping trips!!

 

George


__________________
A day without sunshine is like...well night.
Shakyshack

Avatar / Picture

The Quiet Master
Registered:
Posts: 212
Reply with quote  #32 

Here is another twilight shot, much like Zem was suggesting yesterday.  Trying to capture a late summer day with the kids returning form the playground. 

 

 

 

Settings are

 

Light 4

Dark 8

date 8/25

time 6:23

Loc Wausau WI USA

 

rendered at 2048x1536, rendering time was 5 hrs, 33 mins

 

I am still tweaking the two story from yesterday, incorporating the suggestions from forum members.  I had some miss adventures with that one today, mostly my own fault or my own need to make it "perfect", more or less.  I hope to have something to show tomorrow. 

 

 

 

 

 


__________________
A day without sunshine is like...well night.
Fella77

Avatar / Picture

Master Commentator
Registered:
Posts: 1,185
Reply with quote  #33 

Shaky

One of your best yet. Nice looking render..I think you got the feel right it definatley seems like dusk in the summer!

David


__________________
Ready....Set....Render!
artchung

Avatar / Picture

Podiumnator
Registered:
Posts: 264
Reply with quote  #34 

This one looks great.

Shakyshack

Avatar / Picture

The Quiet Master
Registered:
Posts: 212
Reply with quote  #35 

Thanks for the comments!  I'm still learning and hoping that my posts are helping others as well. 

 

The two story I've been working on, incorporating forum participants suggestions, bug splatted over night.  What a nice way to start the day to see that!  So I'm re-rendering it again.  Oh well........

 

I keep meaning to mention this, but keep forgetting:  be careful about Form Fonts components:  They do not always render the way you expect.  I have found a lot of components, especially some of the early edition models, have reversed faces.  I've gotten into the habit of doing some test renders on FF models, just to save some later headaches.  Also, a number of the vegetation models will provide some simply horrible renders.  That is one of the weaknesses of Podium exterior renders at this moment, a lack of easy to use yet attractive tree models to work with.  Just thought I would put my two cents in.

 

More later. 

 

Shaky


__________________
A day without sunshine is like...well night.
Fella77

Avatar / Picture

Master Commentator
Registered:
Posts: 1,185
Reply with quote  #36 

Damn those bug splats! You must be getting gun-shy George! Now your going to push that render button and then pace around nervously like an expectant father till the render is complete! I think TBD should put a little sound effect in when the render is complete...like the little ding on my toaster, when my toast is done!

 

David


__________________
Ready....Set....Render!
Shakyshack

Avatar / Picture

The Quiet Master
Registered:
Posts: 212
Reply with quote  #37 

Hey David:

 

Nah, we have too many dings working in this office, maybe the sound of applause should accompany the successful completion of a render, or a deep "wheeewwww" sigh or something.  I would think an old fashioned tounge twitching raspberry  would be a great sound effect for a bug splat! 

 

George

 

 


__________________
A day without sunshine is like...well night.
Shakyshack

Avatar / Picture

The Quiet Master
Registered:
Posts: 212
Reply with quote  #38 

OK, the 2 story is finally completed.  I used the same light settings as before, but incorporated many of the ideas submitted by my friends in this forum.  This render took 24hrs, 55 minutes, and a couple of bug splats.  I think the suggestions have improved this model to a great degree and I thank all that contributed. 

 

Now on the the next challenge, trying to come up with a brightly lit (sunny) exterior scene. 

 

Shaky

 


__________________
A day without sunshine is like...well night.
Fella77

Avatar / Picture

Master Commentator
Registered:
Posts: 1,185
Reply with quote  #39 

George

Bravo! That looks great. Your grass texture looks allot better, the lighting is excellent, very realistic. 24 hrs and several bugsplats...ouch!

 

David


__________________
Ready....Set....Render!
zem

Avatar / Picture

The Mix Master
Registered:
Posts: 461
Reply with quote  #40 

It looks much better! Can i make another suggestion?

1. Put some heavy shadows on the upward side of the flag - since it's getting it's light from below.

2. Fade the foreground into darkness so it looks like light is spilling out from the house. Crop so less road is shown in foreground.

 

Like so:

 

antant

Avatar / Picture

Registered:
Posts: 54
Reply with quote  #41 
imo, the flag on the foreground should be all in shadows. first - 'cause it doesn't get light from any of the light sources, second, id draws too much attention, and the texture isn't great. in other words, if you want to make an accent with the flag, it shoul look great, and this one doesn't.
try to fade it A LOT, or even make transparent, fade it's colors, it will still be there, but won't draw attention from the mail model.
Shakyshack

Avatar / Picture

The Quiet Master
Registered:
Posts: 212
Reply with quote  #42 

 

Zem:  Sort of like this?

 

antant:  the flag is illuminated, as all national flags should be after dusk:  there is a spot light on the lawn next to the car that serves that function:  As to the brightness, Zem's suggestion takes care of that concern.  Adding shadows through post production does give a subtle effect that makes the flag look more realistic, removes some of the awkward textures and gives it more depth: thank you Zem for that helpful suggestion. 

 

Opinion time:  Speaking to the "distraction" of the flag, my opinion is that if we worry about all of the distractions in any of these exterior shots, we will eventually end up with just a house floating in space.  The intention of most renderings is to create a "life like" rendition, to communicate to the customer what their home may look like without going through the expense of building.  The same can be said for interor shots as well.  Taking away human artifacts creates an artificial rendering. 

 

Again, this is just personal opinion. 

 

George "Shaky"


__________________
A day without sunshine is like...well night.
antant

Avatar / Picture

Registered:
Posts: 54
Reply with quote  #43 
Shaky,

first of all, i wasn't trying to be offensive, and if it looked like i was, i appologise.
next, i really missed the lawn light, but still, i think the flag (i'm not picking at the flag itself, just that we started it =) should look more delicate. i totally agree, that detail adds more life to the virtual spaces, and i don't say the flag should be removed, it's just that there are some main and some secondary things in the picture, and highlighting the flag is just isn't right. maybe adding transparency to it would help?

sorry again for my criticism, i'm just trying to be useful.
Shakyshack

Avatar / Picture

The Quiet Master
Registered:
Posts: 212
Reply with quote  #44 

antant: 

 

I did not take it as "criticism":  I took it as constructive criticism and if my response sounded harsh or defensive, I can assure you I did not mean it to be so.  These are all just opinions, and just because yours and mine do not mesh on this particular issue does not mean that either are without merit. 

 

Opinions are are very hard to express on these forums without someone misinterpreting intentions.  I look forward to hearing any and all suggestions you can provide.  I'll have a couple of more renders of differrent scenes coming up shortly and I certainly look forward to hearing what you have to say about them. 

 

Warmest Regards

 

George

  


__________________
A day without sunshine is like...well night.
biebel

Avatar / Picture

Render Wizard
Registered:
Posts: 1,127
Reply with quote  #45 
Shakyshack
That scene is getting better and better every time.
I bet your client is happy seeing these pictures.
I have to agree with you that a scene can consist of more than just the project.
Anything can help to create a certain mood. I think you succeeded doing that and the flag doesn't bother me...even though we aren't that familiar with patriotism in Belgium.
Sometimes, bringing additional objects to a scene can really tell a story.
Let's call it 'artistic freedom'...

Thanks for sharing all those pictures. This seems like a very good test file for rendering exteriors. Although not meant to be completely photoreal, a great use of Podium to get the job done.

(maybe looking for a more detailed grass texture and a less repetitive roof tile would make it perfect).

regards,
Biebel
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.