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jonkman

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Reply with quote  #1 

Hello,

I'm doing a rendering of a reception area and I put a omni light inside a model of tracklighting and directed the spot lights onto the left wall. Why does the light bleed onto the ceiling? I made sure the entire omni light was encompassed by the model.

I'm not sure why I have light escaping in other directions. Should I be using another type of light? Any help is appreciated. (see attached pic)

Thanks.


sepo

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Reply with quote  #2 

Jonkman find the posts by Bigstick on omni. There is a lot of info on size and position of omni and how to.  Also read tutorial on spot lights.

zem

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Reply with quote  #3 
Jonkman... you are not doing anything incorrectly. This is a very common problem, and (although i love Podium ) is the single major issue which for me makes Podium troublesome to use.

Technically a spotlight should be an omni since it is a bulb. But if you use an omni, the light always pours "through" the fixture housing. If you use an LEM it looks more correct but because the surface area is small, the light is too weak to light anything.

I still have not seen any of the masters produce an accurate spotlight, or a decent scallop of light. I know they are working on it, but in the meantime may i suggest retouching the ceiling in photoshop.
jonkman

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Ok, I'll give the LEM's a shot and post something if its an improvement. Thanks for your help. Hope they tweak the lighting a bit in the new version.

BTW when is the new version of Podium scheduled for release?


jonkman

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Reply with quote  #5 
Hi again,

Another question if I may....any suggestions on how to get more light into this room? It needs to be daytime and I can't remove the drapery.

PS. sorry for the 50% rendered image.

Thanks.


sepo

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Reply with quote  #6 

You could place LEM behind the camera but be aware of render time. Try with small render size before doing final render.

zem

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The Mix Master
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Reply with quote  #7 
Place 3 or 4 omni lights evenly spaced floating in the middle of the room. Don't let them get too close to anything, or they'll cause light burn.

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