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silver_shadow

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Reply with quote  #1 
Good day.
I have tried a few ways of dealing with dirt and no other way i could find could help me a lot. its easy to maybe to do a dirt on a texture, but if its a repetitive texture the dirt is not useful.
This is a quick way to to do dirt.
1. choose 3 textures (i choose brick)
2. build a wall and divide your face into 3 vertical lines
3. Apply your textures
4. Space them so the sizes match sort of and also colour
5. copy that face and move it away.
6. remove the 3 vertical lines.
7. apply the first texture on the full wall face and use your freehand tool to cut it into 3 parts
8. Apply the rest of the textures
woala!
GOOD POINTS: fast dirt creation
BAD POINTS: it destroys the faces of the model (the freehand lines can be deleted as one if editing is required, so its not that bad)
If anyone have some tips on this topic, how to put dirt around windows and doors just for the test,please fee free to share

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jpeg _wall_test.jpg (359.48 KB, 509 views)

silver_shadow

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Reply with quote  #2 

any comments are welcome

sepo

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Reply with quote  #3 
Silver

This looks quite good way to dirt up the texture. Could you use some screen grabs to explain action together with instructions and save it as PDF. I think it could be cracking tutorial.

Also I have noticed that you have specific RGB for sky. Any comments on that?

Sepo
silver_shadow

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Reply with quote  #4 
Ill try to cook up something for an tutorial. The sky is normal sketchup sky, (evening or morning, not sure at the moment)
the final colour is adjusted in photoshop, colour correction (0,-17,-44)
silver_shadow

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Reply with quote  #5 
Ok ive thrown a quick tutorial together.. hope its useful for future use.

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jpeg 20070510155250_2m16s.jpg (76.86 KB, 231 views)

 
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skp tut_dirtmaps.skp (981.99 KB, 183 views)

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