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drawovis

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Reply with quote  #1 
here's a twilight render with the physical sky 2 from Podium. Hope you like it.
nacht12.jpg

bigstick

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Reply with quote  #2 
Great job! Not fully photorealistic - but none the worse for it. Lovely image! [thumb]
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Sketchlar

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Reply with quote  #3 
really nice render! i really like the reflection in the glass and off the water. my only criticism would be the silhouetted people, i think the image is just great without them [smile]

Also, what method did you use for the grass!? looks "thick" [smile]


Nick00

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Reply with quote  #4 
Lovely indeed! You should scale up the water texture, kind of look like ice right now...
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drawovis

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Reply with quote  #5 
Thanks, guys.
Sketchlar: the grass is from a tutorial found on : http://www.suplugins.com/help/grass-tutorial.php

Nick00: I'll could try to scale it up at bit. But the 'ice' effect can also been caused by the bumpmap i've used.  (still looking for the best bumpmap.)
bigstick

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Reply with quote  #6 
You don't and can't use separate bump maps. This is derived from the actual texture itself.
You just need to set the bump value lower.

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drawovis

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Reply with quote  #7 
I'm aware of that I can't use separate bumpmaps. That's why I set the material properties for the water to 5-25-75 (D-T-R) and the bump to about 35. In this way I can use my texture map more as a bump map.
I've tested some texture maps with alternating results.
The texture map used in the render:
waterbump01.jpg

 
I listened to Nick00 commentary and adapted the texture, I made it negative and seamless. now it looks more like water.  (...?)
waterbump01-neg-seamless.jpg


I tried some other texture but with poor results:
waterbump02.jpg  and so this one:
watertest 2017-06-06 23105300000.jpg  and
watertest 2017-06-07 23254700000.jpg 
there's a lot more water tests I made, but I think I'll stick to the second texture for my water. texture.


Nick00

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Reply with quote  #8 
Well in the past I find that using our material from the browser worked pretty well. You'll need to scale it up for this scene I guess.
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arqcova

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Reply with quote  #9 
Really cool experiments, thanks for sharing
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