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limelight

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Reply with quote  #1 
I know I've got a lot to learn but I think this has been my best attempt to date. total time was about 19 hours for 640x480 10% quality 25% AA. Does that seem like a reasonable time? Any comments would be appreciated. Scott
biebel

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Reply with quote  #2 
Hi Limelight,
That's too long.
You are probably using v4.0 right?
Use v1.4.1 instead. it is much faster.
The resulting image is nice. Feel free to upload the model here and I'll see what can be done to speed things up.

Cheers,
biebel
sepo

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Reply with quote  #3 

Yes. that is way, way too long. Looking at the image it should not be that long. Post the SU file and we will look at it. I am sure several people will test it to see the problem.

limelight

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Reply with quote  #4 
Thanks guys, Although I don't post much I read these forums every day. I am constantly impressed by the amount of talented people who are so willing to help others. Thank you.

I am using V 1.4.1 . I didn't really notice any difference in the speed when I first got it.

My wife Debra does all the SU modeling and I try to guide her with the lighting aspects. Neither one of us have any previous experience with CAD. Maybe there is something fundamental about how we put our models together that is causing the slowness.

The SU file for this is 9.3mb That is too big to post here, It also seems in general bigger than it should be. Is there another way to make it available to you guys?
Scott
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Reply with quote  #5 
try to purge the components and materials first
and post it on 3DWarehouse
solo75080

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Reply with quote  #6 
Limelight
 
There are many tutorials available from Sketchup, and many styles used by many expert modellers on their forums.
I come from a CAD backround and hate it with a passion, I prefer the Bolean environment and the Mud style, so i tend to use shapes and morph them into seperate components without textures, I then use layers to keep my workspace uncluttered and focused on current aspect. Once all components are complete I assemble, save raw model, open as new name and I texture making sure that I use minimum size texture possible, and try to use fewer varieties as possible. I create a new save for each view point as the closest part needs more detail and that way my model has only details where needed. Many of my renderings are just faces and there is no model further than the camera sees. However that is not always the case as many of my models are sold to investors as .3ds, max9, lwo, dwg, 3dpdf, obj,c4d etc and that means the model needs to be complete...that is where I have problems as the customer does not want to assemble so the model reaches over 100mb in many cases. Your model seems to have too many large texture files that is causing expansion, try saving as another model and remove all materials, save and see size.

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limelight

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Reply with quote  #7 
I put the model it in 3D warehouse. Please take a look and see what we're doing wrong

http://sketchup.google.com/3dwarehouse/details?mid=3d24c17c4a18e8302ae969ad47a71a7

Thanks Solo. We have a lot to learn.
sepo

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Reply with quote  #8 

Limelight I've just purged unused textures and removed some loose geometry and file is down considerably.


solo75080

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Reply with quote  #9 

Yup sepo trimmed it down alright, I removed the LEMs as they were killers (I am sure that they were the whole point anyway)
 
Anyway...I have been using lotsa blingy shiny reflecting textures lately so i added mucho shiny stuff to your home, Three LEM's and three omni's, used shiny metal doors to reflect light back into room and put reflection on exterior wal to give volume to exterior.
 

Render time 12 minutes.


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sepo

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Reply with quote  #10 
Hi Solo
 
I can't see the pici. When I click on the square it takes me image shack and asks me if I want to upload.
BTW I saw this number of LEM but did not touch them.
 
David_H

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Reply with quote  #11 
Okay then . . .this brings up for me what would be considered and Noob / Boob kinda question--
 
and this is really weird too, cuz I have been on the Pod'm thing now since  . ..well whtevr. . .
 
So is it the LEM lights (assigned to fixtures) that are the Killers or is it the Omni's that are the killers.
 
and the amount or spread of an omni is based on how big the Grouped surface is?  For me this is so much Trial and Gross Error and you guys seem to have such a handle on it. . .
 
Insight Please..
 

biebel

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Reply with quote  #12 
I also had a go with the file.
I removed the curtains because all those curved objects make big render times.
The backdrop is a nice medium to get some environment.
However, the sun doesn't pass through those backdrop faces (you can see shadow on the backdrop)  , though I did turn 'cast shadows' and 'receive shadows' to 'off' in sketchup. I guess those options don't work with Podium.
This was rendered 'shadows on', background white, 'sky' unchecked.
It rendered something less than 2 hours but i killed it during antialising phaze.

By the way, there are no LEM's or omnilights in the scene and I remodelled the room itself . It is an enclosed room again, without any additional windows.

regards,
Biebel



limelight

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Reply with quote  #13 
Thanks solo, 12 minutes, That's more like it. Can you post the altered file so I can see where you put the lights.

I had a light value on all the glass inlayed in the shelves, The actual piece is being built with low voltage cove lighting in a chamber under the glass. We have done this on other projects such as this ebony bar in attached pic {unfortunately the picture is a little blury}. Is that what was taking so much time? Is there a better way to do it? Thanks for all the help. Scott

limelight

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Reply with quote  #14 
Amazing, my friends condo has been biebelized.. That is a very different look with all the light wood. Looks like rift sawn white oak on the tv cab. Very Nice.

Thanks for your time on this. I had suspicions about the curves of the curtains. On this project the important visual to get across to her was how the glass shelves would glow, highlighting the wood back panel and also the curtains that already are there. So It seems like to do that I may just have to deal with a very long render time. Attached is a pic of the real condo. thanks, Scott

Fella77

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Reply with quote  #15 

Quote:
Originally Posted by limelight
Looks like rift sawn white oak on the tv cab. Very Nice

Hmmm...sounds like somebody is a fellow wood admirer...Cabinetmaker? Furniture designer/maker?


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