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madmax

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this is my 2nd upload ... i would like to get feedback to make these images look better

are there any good tutorials around?

thanks

fairdkun

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Reply with quote  #2 

hi there...
i like the clean look really. it's ok as long as it's intended to be 'unrealistic', preliminary thing, it let us think bout the underlying idea behind a space, we won't be trapped into details.
but, if you want to take it a step further [or two], please take a look at the 'tips + tutorials' section of this forum. incl. shadows, lightings, glass, etc.
it sure helps me up til today to get things done. reinterpret it as u need it.
cheers!
 
fairdkun.

 

ps: that people images are photoshoped afterwards, no? if not, i would like to know how to do it. tQ.




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bigstick

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Reply with quote  #3 

I think they would be improved by adding a base to receive shadows. Even a simple pale grey one would be fine. Is the glass reflective? Adding/increasing reflectivity might help also. I do like the clean engineering look of the components though.


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madmax

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Reply with quote  #4 
thanks for the tips...here are other 2 images

i'll take a look at those tutorials and see if I can add "context"....

nomeradona

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Reply with quote  #5 
hi,

thanks for sharing this. many times monochoromatic is always nice particularly on details. i like your approach very much.


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madmax

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hi,

thanks for sharing this. many times monochoromatic is always nice particularly on details. i like your approach very much.

 
nomeradona...thanks for the positive comment...  i like monochromatic too but I'm trying to learn to do an overall realistic rendering with materials, lighting etc
 
 
madmax

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residential project


nomeradona

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Reply with quote  #8 
madmax,

wow, this image is excellent. do you know this is one principle i like in painting when background when the negative space (the background) becomes one with the positive space. did you use ps in adjusting the levels or was it directly from podium- white background with high intensity light. in anyway i really like the technique.





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sepo

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Reply with quote  #9 
Madmax

I think to have effective so called clay renders you need to have a bit of floor plane to get shadows and depth. Also to make them "alive" I would add some lighting inside. Ideally you want to place some LED but where you do not see the source of light. It means you need to set up your camera , save the page (in old money) and find that wall or surface which is hidden and add some light to it.

If your goal is to create photoreal image than you need to start putting some textures.
Some people use clay images to test composition and light before adding the textures. It is quite efficient way as render times are way shorter.
madmax

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Reply with quote  #10 
Sepo

Thanks for the advice... If I post the skp. model, do you mind having a go? Anyone? I would like to see how the house looks rendered in a more ¨photorealistic¨way
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