sepo
Registered:1162553861 Posts: 4,326
Posted 1187346276
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#1
Could you post clipmaps in this tread only. Let's keep it as depository only. Thank you
solo75080
Texture King
Registered:1164783614 Posts: 2,476
solo75080
Texture King
Registered:1164783614 Posts: 2,476
Posted 1187356687
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#3
Attached Images
clouds-in-blue-sky.jpg
(301.17 KB, 571 views)
clouds-in-blue-sky_clipmap.jpg
(195.98 KB, 385 views)
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solo75080
Texture King
Registered:1164783614 Posts: 2,476
Posted 1187357377
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#4
Attached Images
rail1.jpg
(21.88 KB, 351 views)
rail1_clipmap.jpg
(21.76 KB, 288 views)
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solo75080
Texture King
Registered:1164783614 Posts: 2,476
Posted 1187357998
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#5
Attached Images
mesh_vinyl_red.jpg
(59.74 KB, 248 views)
mesh_vinyl_red_clipmap.jpg
(59.76 KB, 158 views)
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solo75080
Texture King
Registered:1164783614 Posts: 2,476
Posted 1187574185
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#6
Attached Images
wave.jpg
(203.87 KB, 296 views)
wave_clipmap.jpg
(240.69 KB, 224 views)
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k9beans
Registered:1162994809 Posts: 139
Posted 1188321758
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#7
Here are a few trees that I am playing with - I have created clipmaps for all of the howard digital model tree images. (just google howard architectural rendering) Does anyone know how to batch create components of the clipmap images? I have about 175 trees. EDIT - there is only one tree - the skp file was too big.
Attached Images
20070828130004_13s.jpg
(87.32 KB, 328 views)
Attached Files
Tree_1.skp
(707.27 KB, 324 views)
bigstick
Moderator
Registered:1165246934 Posts: 10,949
Posted 1188323011
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#8
Wow k9, that is really useful! Are they png or jpg. png will display 'properly' in SU, whereas jpg won't. It renders fine though. To illustrate, here are some clipmaps for the library. You can see the difference in SU straight away. PNG are better, but not as straightforward to create...
Attached Images
birch.jpg
(802.83 KB, 888 views)
birch_clipmap.jpg
(407.34 KB, 592 views)
tree22.png
(246.53 KB, 869 views)
tree22_clipmap.png
(28.50 KB, 481 views)
Wisteria.png
(823.41 KB, 515 views)
Wisteria_clipmap.png
(176.25 KB, 319 views)
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k9beans
Registered:1162994809 Posts: 139
Posted 1188323385
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#9
They are all png. Any idea how to 'batch' create components of them? Here is a screenshot of the files
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lots_of_trees.jpg
(1.33 MB, 1011 views)
bigstick
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Registered:1165246934 Posts: 10,949
Posted 1188326201
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#10
I'm not sure this is possible without some form of Ruby scripting. You could set up a simple 3x3m vertical face, create a material and apply it to the face, make it a component (to set up 'face me') and save it. Then possibly you could just rename the texture, change the source image, and save it as a new name. Not remotely batch processing, but hopefully a reasonably efficient workflow wich should be do-able in 1-2 evenings.
__________________That which does not kill us makes us stronger-Friedrich Nietzsche
k9beans
Registered:1162994809 Posts: 139
Posted 1188326384
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#11
Thanks, Ill play with that and let you know what comes...
k9beans
Registered:1162994809 Posts: 139
Posted 1188906721
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#12
Adolph - here is another clipmap you can experiment with. I need to find a place to post them all.
Attached Images
P4185510c.png
(1.00 MB, 795 views)
P4185510c_clipmap.png
(216.25 KB, 497 views)
Adolph
Registered:1174743036 Posts: 59
Adolph
Registered:1174743036 Posts: 59
sepo
Registered:1162553861 Posts: 4,326
Posted 1189083487
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#15
Just a clipmap of perforated sheeting I tested here http://www.websitetoolbox.com/tool/post/supodiumforum/vpost?id=2119231
Attached Images
perfo1.jpg
(45.76 KB, 498 views)
perfo1_clipmap.jpg
(98.11 KB, 329 views)