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sepo

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Reply with quote  #1 
Could you post clipmaps in this tread only. Let's keep it as depository only.
Thank you
solo75080

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Reply with quote  #2 

Attached Images
jpeg podium1.jpg (47.69 KB, 251 views)
jpeg podium1_clipmap.jpg (30.19 KB, 167 views)


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solo75080

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Reply with quote  #3 

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jpeg clouds-in-blue-sky.jpg (301.17 KB, 571 views)
jpeg clouds-in-blue-sky_clipmap.jpg (195.98 KB, 385 views)


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solo75080

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Reply with quote  #4 

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jpeg rail1.jpg (21.88 KB, 351 views)
jpeg rail1_clipmap.jpg (21.76 KB, 288 views)


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solo75080

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Reply with quote  #5 

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jpeg mesh_vinyl_red.jpg (59.74 KB, 248 views)
jpeg mesh_vinyl_red_clipmap.jpg (59.76 KB, 158 views)


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solo75080

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Reply with quote  #6 

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jpeg wave.jpg (203.87 KB, 296 views)
jpeg wave_clipmap.jpg (240.69 KB, 224 views)


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k9beans

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Reply with quote  #7 
Here are a few trees that I am playing with - I have created clipmaps for all of the howard digital model tree images. (just google howard architectural rendering)
Does anyone know how to batch create components of the clipmap images?
I have about 175 trees.

EDIT - there is only one tree - the skp file was too big.

Attached Images
jpeg 20070828130004_13s.jpg (87.32 KB, 328 views)

 
Attached Files
skp Tree_1.skp (707.27 KB, 324 views)

bigstick

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Reply with quote  #8 
Wow k9, that is really useful! Are they png or jpg. png will display 'properly' in SU, whereas jpg won't. It renders fine though.
To illustrate, here are some clipmaps for the library. You can see the difference in SU straight away. PNG are better, but not as straightforward to create...




Attached Images
jpeg birch.jpg (802.83 KB, 888 views)
jpeg birch_clipmap.jpg (407.34 KB, 592 views)
png tree22.png (246.53 KB, 869 views)
png tree22_clipmap.png (28.50 KB, 481 views)
png Wisteria.png (823.41 KB, 515 views)
png Wisteria_clipmap.png (176.25 KB, 319 views)


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k9beans

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Reply with quote  #9 
They are all png.
Any idea how to 'batch' create components of them?
Here is a screenshot of the files

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jpeg lots_of_trees.jpg (1.33 MB, 1011 views)

bigstick

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Reply with quote  #10 
I'm not sure this is possible without some form of Ruby scripting. You could set up a simple 3x3m vertical face, create a material and apply it to the face, make it a component (to set up 'face me') and save it. Then possibly you could just rename the texture, change the source image, and save it as a new name. Not remotely batch processing, but hopefully a reasonably efficient workflow wich should be do-able in 1-2 evenings.

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k9beans

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Reply with quote  #11 
Thanks,
Ill play with that and let you know what comes...

k9beans

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Reply with quote  #12 

Adolph - here is another clipmap you can experiment with. I need to find a place to post them all.

Attached Images
png P4185510c.png (1.00 MB, 795 views)
png P4185510c_clipmap.png (216.25 KB, 497 views)

Adolph

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Reply with quote  #13 
Thanks a lot for the tutorial k9beans!!!!I have made some clipmaps already

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png tree-16.png (145.49 KB, 603 views)
png P7040016.png (663.33 KB, 905 views)

Adolph

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Reply with quote  #14 
Another set of trees

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png tree13_clip.png (236.70 KB, 536 views)
png P5038213c.png (540.44 KB, 801 views)

sepo

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Reply with quote  #15 

Just a clipmap of perforated sheeting I tested here http://www.websitetoolbox.com/tool/post/supodiumforum/vpost?id=2119231

Attached Images
jpeg perfo1.jpg (45.76 KB, 498 views)
jpeg perfo1_clipmap.jpg (98.11 KB, 329 views)

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