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owenwalz

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Reply with quote  #1 
I've noticed when creating spotlights that it's very difficult to soften them. Even reducing the beam angle to 0 and maxing out the field angle renders a fairly hard spotlight.

I come from a theatrical and architectural lighting background and it would be invaluable to have a gentle 'wash' type spotlight.

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Nick00

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Reply with quote  #2 
Have you tried to simulated them by using an OMNI in an actual cylinder? Use the soft omni option from the option window in that case.

You can control the beam angle with the position of the light in the cylinder, just like real life.

More control over the PLS is already planned.

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owenwalz

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Reply with quote  #3 
Thanks for the reply. The cylinder solution works in some cases, although it requires a fairly large fixture to really soften the spot.

I even tried making a lens out of transparent material with refraction and caustics turned on, and it almost seemed to work. There was an odd render as a result, which seemed to include only reflected light.

Looking forward to the PLS revision.

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bigstick

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Reply with quote  #4 
As Nick says, the 'soft spotlights' option makes a big difference, unfortunately there is a speed penalty...
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