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Zeus

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Posts: 119
Reply with quote  #1 

Hi~guys
Here is the project I did recently.
It's a typical residence with 1 living, 1kitchen, 1 dining, 4 rooms and 2 bathes in TW.

Each rendering takes approximately 20-30 mins.
Preset:3_interior_fineAA
Resolution: 2560x1440

Because there're several scenes needed to render in a row, so my workflow is testing all scenes with low preset(3_interior_default) and resolution(800x450) in advance.

Then check everything is fine and meet my anticipation.
Finally, use higher preset(3_interior_fineAA) and resolution(2560x1440) for exporting by using batch render tool (generate all).

IMG_1846.png  IMG_1847.png  IMG_1848.png  IMG_1849.png  IMG_1850.png  IMG_1851.png  IMG_1852.png  IMG_1853.png 
Oh~don't forget using materials and decorations downloaded from Podium Browser.
It will save the whole processing time dramatically.

Zeus

 


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bigstick

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Reply with quote  #2 
Beautiful! 
Are those the dynamic blinds I built for the browser? We also have a dynamic louvre panel too [wink]

I love scrutinising your images, because the attention to detail is so amazing! You are pushing the envelope and getting closer and closer to proper photorealism, and every render you produce I try to find any little thing that isn't quite perfect, it's like a challenge for me [biggrin]

Unfortuantely it's getting harder and harder. [rolleyes]

This time, it's skirting/base boards at the bottom of the walls, and the vertical connections of the furniture with the wall.

The skirting/base boards are normally fitted for a couple of reasons. Getting the plaster finish right the way down to the floor perfectly accurately and with perfect corners is difficult because they are different materials applied at different times.

Getting the floor finish cut perfectly to the walls is also difficult. The boards at the base allow a little tolerance to cover the imperfections and inaccuracies.

Wooden or even laminate-faced floors need a small gap around all the edges to allow for movement and expansion. This gap is hidden under those boards.

If you look at where the edge of the bed meets the wall, there is absolutely no gap at all. In reality what would happen would be that the bed would be either brought into the room assembled and moved into place (there is no space for that here) or assembled in place.

Even manoeuvring those long sections of wood into place with very little space will be difficult, so you need to leave a gap for tolerance. The smallest that would be would be 5mm.

I'm not familiar with construction in Taiwan, but you also don't have any window cills. If the window is completely flush with the wall face that's okay, but it's pretty rare in my experience. It's much more common for the window to be flush with the outside face. This generally leaves a horizontal surface for the cill. This isn't usually plastered, because it's not durable enough, so it's going to be plastic or painted wood or tiled.

It's these little details and imperfections that make the difference. 

So - fantastic work as usual, but only 90% this time [tongue]

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Zeus

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Posts: 119
Reply with quote  #3 

Quote:
Originally Posted by bigstick
Beautiful! 
Are those the dynamic blinds I built for the browser? We also have a dynamic louvre panel too [wink]
Yes! they come from Podium Browser.
I use a lot of things from PB cause this project is time limited.

I love scrutinising your images, because the attention to detail is so amazing! You are pushing the envelope and getting closer and closer to proper photorealism, and every render you produce I try to find any little thing that isn't quite perfect, it's like a challenge for me [biggrin]
Unfortuantely it's getting harder and harder. [rolleyes]

Because I try to adjust every small details that you mentioned.


This time, it's skirting/base boards at the bottom of the walls, and the vertical connections of the furniture with the wall.

The skirting/base boards are normally fitted for a couple of reasons. Getting the plaster finish right the way down to the floor perfectly accurately and with perfect corners is difficult because they are different materials applied at different times.

Getting the floor finish cut perfectly to the walls is also difficult. The boards at the base allow a little tolerance to cover the imperfections and inaccuracies.

Wooden or even laminate-faced floors need a small gap around all the edges to allow for movement and expansion. This gap is hidden under those boards.

If you look at where the edge of the bed meets the wall, there is absolutely no gap at all. In reality what would happen would be that the bed would be either brought into the room assembled and moved into place (there is no space for that here) or assembled in place.

Even manoeuvring those long sections of wood into place with very little space will be difficult, so you need to leave a gap for tolerance. The smallest that would be would be 5mm.

Yeah~ you are right!
It will be more perfect to do that.
I should use nudge tool to do slight movement next time.

I'm not familiar with construction in Taiwan, but you also don't have any window cills. If the window is completely flush with the wall face that's okay, but it's pretty rare in my experience. It's much more common for the window to be flush with the outside face. This generally leaves a horizontal surface for the cill. This isn't usually plastered, because it's not durable enough, so it's going to be plastic or painted wood or tiled.

True! I'm just too lazy to do that.
But it does a good detail I need to do.

It's these little details and imperfections that make the difference. 

So - fantastic work as usual, but only 90% this time [tongue]


__________________

You're never wrong to do the right thing.

-mark twain

http://www.mrcloud.com.tw/

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