SU Podium Forum
Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
Quadie

Registered:
Posts: 4
Reply with quote  #1 
Firstly, thank you for spending your time in reading this. I'll be a quick and as precise as I can.

I'm trailing SU Podium. I've done a handful of renders but I'm not liking some of the results. Other results I see is probably my lack of knowledge is setting up materials correctly but I digress. 

Render below is using preset 3interiorfineAA1.0.5.pps. Lights are from the Podium browser including the car. Has to be said I'm amazed by the speed at which it finished but at the moment disappointed with the result.

Garage Render.jpg    
Any advice would be greatly appreciated! Thanks again.

Attached Images
jpeg Garage Render.jpg (288.91 KB, 9 views)

JustinSlick

Avatar / Picture

Moderator
Registered:
Posts: 617
Reply with quote  #2 
You will almost always need to use the "interior high" preset when there are artificial lights in the scene, especially omni lights or spotlights.

In short, the difference between the three major preset choices:

1. Interior default -- Fast, but lower samples for both lighting and antialiasing (edge resampling).

2. Interior High - Slow, but highest quality lighting.  This preset usually eliminates ugly sampling errors like the ones you've highlighted... blotches on the walls, blurred reflection noise. (Your amazement with the speed will be diminished, but hopefully you'll be more satisfied with the image.). This is what I suggest trying for this scene.

3. Interior Fine AA - This preset has the same lighting settings as the default preset, but improves the quality of edges by increasing the samples devoted to antialiasing.  It is a somewhat slow preset, but usually not as slow as interior high. I would only use Fine AA if you are having bad issues with jagged/broken edges. I don't see a lot of detail in this scene that would require Fine AA.

If you want to use Interior High for the better lighting quality, but need improved edge quality in a few spots, this can be achieved by changing the "Edge smoothing" attribute on specific materials in your scene.

For example, if you need higher quality anti-aliasing on the cabinets: Open the material settings dialog, select the cabinet material with the eyedropper, and then change the edge smoothing parameter (at the very bottom) to high or ultra.






__________________
What's New in SU Podium?
What's New in Podium Browser?
JustinSlick

Avatar / Picture

Moderator
Registered:
Posts: 617
Reply with quote  #3 
Having said that....  if I could find a way to light this room without the light fixtures turned on, it's probably what I would do. They use omni lights, which are my least favorite lighting option Podium offers.

This is probably how I would approach it:
  • I would try to use the Solar North plugin to get as much natural light into the scene as possible. 
  • Put a hidden LEM somewhere behind the camera to cast light into the garage.  Light emitting materials are the most natural looking artificial light type in my opinion.
  • Turn off all the light fixtures and see how it looks. Then maybe turn on a single bank of lights and see which image I prefer.
  • You can always use the "interior bright" presets to get a brighter image without adding a whole bunch of lights.

__________________
What's New in SU Podium?
What's New in Podium Browser?
Quadie

Registered:
Posts: 4
Reply with quote  #4 
I've only just got back to this! So I apologise for not giving my thanks to you both, so, thank you!

I've had some good results following your advice and I think I'm almost there!

One problem I seem to be having now is that whenever I change material in the material editor to metallic, it seems to be changing every other material to metallic too! Frustrating, does anyone know why this might be?
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,921
Reply with quote  #5 
I don't think that can be right actually. The materials editor only acts on one material at a time, and only commits a change when you click 'Apply'.

What that control does, is switch between using the light colour as the reflection colour which is the default setting, and using the material diffuse colour as the reflective colour for metallic objects.



__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

Quadie

Registered:
Posts: 4
Reply with quote  #6 
Thank you for your reply bigstick.

It's very strange, isn't it. I might actually do a uninstall and see if that fixes it, it sounds like a glitch.

I can confirm  that if I was to select a colour/material with the SU Material picker, change it to metallic, press apply. Then select a very different material/colour which is indeed named differently, it will have changed to metallic too without me doing anything! Infact every material in the whole modal has changed to metallic..... strange.
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,921
Reply with quote  #7 
Something is not right here. Do you have any other plugins installed?


__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

Quadie

Registered:
Posts: 4
Reply with quote  #8 
Yep and it's getting rather annoying! ha

I have a handful of plugins.

Purge Tool
Poduim Extras
Grid Tool
Fredo6 Round Corner
Fredo6 LibFredo6
Dynamic Components
CleanUp3
Solar North Toolbar
SU_Poduim_V25
Trimble COnnect
TT_Lib2
Twiligh2
bigstick

Avatar / Picture

Moderator
Registered:
Posts: 10,921
Reply with quote  #9 
The ones which may be problematic are Purge Tool, Grid Tool and Twilight.

All the others are known to work without issue.

My money is on Twilight being the problem...





__________________

That which does not kill us makes us stronger
-Friedrich Nietzsche

Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.