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drawovis

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Reply with quote  #1 
While searching for 'patio' in Google images, I came across this picture of a restaurant in Jakarta. I found it such an appealing place that I set myself the task to replicate this.
patio-venue-dining.jpg 

I used the function Photo Match in SU, which worked out rather well. I had to adjust/build a lot of the stuff to get the result more like the picture.

matchphoto.jpg 
I also tried to get a golden mosaic material for the pizza oven, but it seems that the metallic material doesn't work well with texture and bump. Anyone?
But then there comes a moment that you have to stop, because you can go on for ever in perfecting the model. But I took the time to get the illumination as real as possible...

So this is my render:

Drawovis_rstrnt-jakarta-PW1221-Pr.jpg 

Rendered with ProWalker Beta 1.2.2.1 in Pr, with a HDRI overcast sky. with some colored LEM's under the counter.

Comments are most welcome.


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davew

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Reply with quote  #2 
Wait, so the last image is a rendered image?  Nice job.
So you are referring to the metallic properties in the dome part of the ceiling lights at the bar?
Podium does have metallic feature in the material properties but I don't think that translates to ProWalker.
Natstar

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Reply with quote  #3 
This is excellent work, great use of the photo match tool.

If I did not have the photo to look at it would be hard to tell the render is not real. Great details and effort in this, I think to improve render skills trying to copy a real photo is the best way.

You have done this very successfully!

kind regards,
Nat

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JF

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Reply with quote  #4 
Wow, that's impressive. I especially like how you modeled the exterior. It really feels like a jungle outside. And the different colored cushions, just like the original. A lot of work, I'm sure this was a great learning exercise.
Kay

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Reply with quote  #5 
Quote:
Originally Posted by Natstar
If I did not have the photo to look at it would be hard to tell the render is not real. ,
Nat


True!

Great work.
bigstick

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Reply with quote  #6 
It's really excellent work indeed! Modelling as well as rendering. 

Unfortunately the edge textures on the tables and countertops is a massive giveaway that this is a render. These are things that most people miss [wink]

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drawovis

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Reply with quote  #7 
thanks all,
Quote:
Unfortunately the edge textures on the tables and countertops is a massive giveaway that this is a render.

Yes, usable images of crosscut wood is hard to come by, perhaps an idea for the Podium Browser? [smile]
Bigstick, did you like my version of dirty glass in the roof window?

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bigstick

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Reply with quote  #8 
The dirty glass was great! How did you do that - a procedural cloud texture? That's something we probably ought to have in the Browser.

That's also a good solution with a bump because it will give you slightly wavy glass instead of the perfectly flat look that is characteristic of renders.

Crosscut timber textures are a bit tricky because logically we ought to have one for every type of timber. In practical terms however, we already have too many duplicates of timber textures which are very, very similar. if you look at cherry and maple for example, we probably have 6 of each, and we only need one. The best solution is to have a light, medium and dark version, and rely on customers to tweak this to match the main texture.

If you guys are paying that much attention to the timber end grain, it won't be a problem!

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drawovis

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Reply with quote  #9 

The dirty glass texture is based on a JPG and turned a part into transparent, fiddled a bit with the colors.
In this scene I set it a RGB of 0-90-216, and a DTR of 10-78-11. (Rendered with Prowalker)

And you're right, a little tweaking done by the users shouldn't be a problem.

Attached Images
png vies_glas.png (226.84 KB, 21 views)


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1eve1

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Reply with quote  #10 
This is freakishly awesome! Great work!
szut

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Reply with quote  #11 
The more I look at it the more impressed I am, endgrain or no endgrain... Great work!
JustinSlick

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Reply with quote  #12 
So impressive... I'm honestly so amazed by the exterior! You captured that jungle feeling so perfectly.  Looks like you did a ton of custom modelling for this too!


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drawovis

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Reply with quote  #13 
Thanks guys, [biggrin]
Quote:
You captured that jungle feeling so perfectly.

In the Podium browser and 3D warehouse I found some lovely bamboo and other things I use for the jungle. I placed them all around to make sure that it also appeared in the reflections, and did their job in casting shadow.
restjakarta.jpg


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