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BvdP

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Reply with quote  #1 

here another garden design. rendering took a while. but it was worth it.

A garden design with swimming pool and veranda

enjoy

Attached Images
png garden with pool 1.png (4.35 MB, 54 views)
png garden with pool 2.png (4.20 MB, 43 views)
png garden design with pool panorama.png (53.34 MB, 42 views)


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bigstick

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Reply with quote  #2 
These are a reasonable start, but if you want more realism, there is some work to do.

First of all they are very grainy. If you are using the QMC preset, you need to render twice the size and reduce it to the resolution you want. This eliminates the noise. Alternatively, use an application with a denoise filter. Some work well. 

The best solution is to use a default or high preset. You will get much better images.

You can also use image-based lighting in version 2.6. This uses the background image to generate the light source. You will need to use the exterior fine preset though, because that will reduce the noise created by the background lighting algorithm.

Next you really need to turn those lights off during the day. External lights in bright sunlight simply don't give out any noticeable light, and all they will do is increase your render time and make the lighting look unrealistic.

Your texturing also has room for improvement. Where you have the stone going round the corner of the wall, use the SketchUp texture  tools to pick up the texture from one side of the corner and match the properties on the other.

The steps you have textured as large monolithic lumps. In reality there will be a horizontal joint at the top of the rise which shows the thickness of the tiles. You've done this on the copings and on the tiles immediately above the pool, you just need to adjust the texture on the vertical faces so that you see the a continuous horizontal joint along the edge of the horizontal tiles, at the junction with the vertical ones.

You ought to try and find a more realistic stone texture. This one isn't good enough in this location this close to the camera.

Your glass settings are also wrong. Try using D0/T90/R10 with a dark charcoal base colour. That should make a big difference.

Your furniture isn't really up the standard you are aspiring to for the renders. It's a bit too crude when it's this close up, and that applies to pretty much all of it.

Also the balustrade supports are a bit too crude, and I don't think the material settings are right. You need to use a brushed stainless steel texture from the Browser (or an alternative seamless one) with a blurred reflection setting of around 5%.

Lastly, the water spout looks fake. You have Photoshopped a fast-flowing torrent into a pool which has no movement at all. It's not convincing.

They aren't bad renders by any means, but with a little more attention to detail on just a few things, you can make some big improvements 😉




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BvdP

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Reply with quote  #3 

thank you for your response. I can use this. I am going to apply the comments in the renderings

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